Daniel Leaver from Media Molecule

Filed under: Guest Lectures in September 21, 2010, by Ulf Benjaminsson. Print This

Media Molecule is a British video game developer based in Guildford, Surrey. The studio was founded in 2006 by the same people who produced Rag Doll Kung Fu while still at Lionhead Studio, but you guys probably know of Media Molecule as the creators of LittleBIGPlanet for the Playstation 3. 🙂

Daniel Leaver designed and created levels for LittleBIGPlanet and LittleBIGPlanet 2. And to quote the fluently persuasive and articulate video game critic Ben Croshaw

[…] the level design is really, really good. Like something good. That’s… made of chocolate.

Daniel also helped in most design areas, from gameplay elements to scoring and the online aspects of the game. The content of his talk is currently kept under wraps, but his enthusiasm is promising. 🙂

The objectives of this lecture is to familiarise the student with common AAA level design techniques using examples from LittleBigPlanet. We will look at the process of designing a level from “white box” to completion using motifs. Gameplay flow and player direction as well as co-operative gameplay will be discussed. Finally we will also have a look at team work when doing level design at a game development company.

This talk is open for the public, with priority for students taking Level Design II.

Time: Tuesday, September 28th, 13:00
Location: E22

Joakim Setterberg from Fatshark

Filed under: Guest Lectures in September 16, 2010, by Ulf Benjaminsson. Print This


Joakim Setterberg is a level designer credited in titles such as Diplomacy (2005), Terminator: Salvation (2009) and the newly released Lead and Gold (2010).

He will talk about direct and indirect player control. How to create the illusion of player choice, even when forcing her through a linear path.

This lecture is open to the public, but with priority for students taking Level Design II.

Time: Torsdag, September 23rd, 13:00-14:30
Location: E22

Kjell A. Abrahamson – Polands march towards Democracy and Respect for Human Rights

Filed under: Guest Lectures in September 15, 2010, by Ulf Benjaminsson. Tagged: human rights
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Kjell Albin Abrahamson at Gothenburg Book Fair 2007

Kjell Albin Abrahamson has written several books about Eastern and Central Europe. In Sweden he will always be connected with his reports on the dramatic developments in Eastern Europe in 1989. Kjell Albin has also won several journalistic prizes for his writings, such as the Dag Hammarskjold Prize and the Jolo Prize.

The lecture will be a broad exposé over the politics of Europe and Poland. The focus will be on Poland maturing into a key member of the Europen Union with an established democracy and respect for human rights.

This lecture is open to the public!

Time: Wednesday, September 22th, 16:30
Location: E31

Andreas Wangler from Codemasters

Filed under: Guest Lectures in September 13, 2010, by Ulf Benjaminsson. Print This


Andreas Wangler is a level designer at Codemasters, currently building their new first person shooter Bodycount.

Prior to his position at Codemasters, Andreas worked for Avalanche building Just Cause 2.

This lecture is open to the public, but with priority for students taking Level Design II.

Time: Friday, September 17th, 13:00-14:00
Location: E22

Johannes Wadin from Lionhead Studios

Filed under: Guest Lectures in September 8, 2010, by Ulf Benjaminsson. Print This

With apologizes for the short notice we’re happy to announce that Johannes Wadin from Lionhead Studios in London is coming here on Friday to talk about level design for multi player games.

Wadin graduated from GAME in 2006 and went on to work as a Level Designer at Avalanche for three years. As the massive layoffs swept Sweden in 2008 and decimated the industry, Johannes jumped ship and joined Lionhead Studios in England. He was awarded Alumni of the Year at Gotland Game Awards 2010 for his outstanding professional achievements.

Johannes will talk about level design for multiplayer first person shooters. He will present level design patterns that allows you to better utilize the early design phases of your development, creating functional core level flows and asymmetric balancing from the get-go.

The lecture is open for the public!

Time: Friday, September 10th, 13:00-14:00
Location: GAME Motion Capture Studio

Richard Bartle on Human Rights in Virtual Worlds

Filed under: Guest Lectures in August 9, 2010, by Ulf Benjaminsson. Tagged: human rights
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For those of you who missed his excellent talk at the Gotland Game Awards, Professor Richard Bartle is coming back for a new lecture the September 2nd!

This marks the first of a series of public lectures hosted by GAME this autumn in our course Human Rights and Diversity in Serious Games 2010. Like last year we’ll invite speakers from the industry, arts, academia, press, government and more, to discuss human rights and diversity in the context of modern interactive technology. All lectures are free and open to the public!

Bartle is a professor and game researcher at the University of Essex. He’s most famous for having created MUD (multi-user dungeon) – the first of what would later evolve to become massively multiplayer online role-playing games. He’s one of the regular writers over at the popular science blog Terra Nova, with a focus on the study of virtual worlds and he was the examiner for our own doctor Mirjam Eladhari’s dissertation. 🙂

He will be talking about human rights in virtual worlds and his work with the European Council to create an HR-manifest for games.

Time: Thursday, September 2nd, 16:30-18:30
Location: E31