Ever End


Slash through bosses in a quest for redemption! End goes up against a conspiring organisation and challenges the trials of reality in order to save her little sister. Defeat whoever stands between End and her goal in this story driven, 2D animated comic-book fighting game.

Ever End is a single player narrative driven fighting game. Meet interesting characters, and then strike them down through a streamlined action battle system with emphasis on timing and reaction.

Ever End on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Ever End on the Gotland Game Conference 2018 show floor.
Ever End on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Ever End on the Gotland Game Conference 2018 show floor.

Team:
Jakob Hansen – Producer/Sound Designer,
Emil Kiviniemi – Product Owner/2D Animator,
Stella Crawford – 2D Artist/PR Manager,
Erik Wallin – Programmer,
Sebastian Wallin – Designer/Programmer
https://twitter.com/EverEndGame
This game was developed for PC using the Löve 2D engine.

On the hook.

On the hook is an interactive novel that tells the story of a date from two people’s point of views. The game showcases different parts and has many options for failure and some for success. The game is a mature story that delves into darker themes and implies certain dark events that depends on your choices.

"On the hook" on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
“On the hook” on the Gotland Game Conference 2018 show floor.
"On the hook" on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
“On the hook” on the Gotland Game Conference 2018 show floor.

Team:
Erin Siikavaara- Does everything and art.
Oskar Svärd, Does anything, but mostly writes.

Agraria

Agraria is a grid-based action puzzle game where the player in the role of Harvey, has to catch the mischievous frogs in his farmlands, who’ve stolen his belongings.Plant crops to sprout level-altering vegetation that helps you avoid beasts, create passages and trap the thieving frogs!

Agraria on the Gotland Game Conference 2018 show floor

Team:
Antonio Ackalin – Product Owner & Programmer
Arnaud Mimoun -Scrum Master & Project Manager
Alexander Granell – Programmer
Alexander Linde – Artist
Florent Schmidt – Artist
Software such as Unity 2017.4.1, FL Studio 11/12, Audacity and Photoshop CC 2018 were used during production.

Eyes Align

A 2D narrative adventure game featuring a murder mystery aboard a shady space station filled to the brim with enigmatic characters.
The player, a human, is by coincidence thrown into a mystery aboard the space station they live in and as the plot thickens, what looks like a murder at first glance turns out to be only a glimpse into the conspiracies that lurk at the very heart of the station.

Eyes Align at the Gotland Game Conference 2017

The game is developed for the PC using Twine 2.0 and Unreal Engine 4.

Awards: Eyes Align won Best Execution in Narrative at the Swedish Game Awards 2017.

Team:

  • Erik Nord – Producer, Lead Designer, Script Writer
  • Adrian Lavrell – Lead Programming, Sound Engineer
  • Anders Mauritz Karlsson – Lead Art
  • Bea Franov – 2D Art
  • twitter.com/aRareCaseOf