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A first-person horror game where you have to navigate and physically move things in the world to progress, and interact with your phone to talk to friends.

You live in a small town in a Nordic European country as a 14-year old. Your parents won’t drive you, so you need to find your own way home from your friend’s house. Unfortunately, there are creepy figures in the woods and you keep hearing footsteps behind you. All the while you’re getting texts from your sister asking why you aren’t there yet. Walking through empty streets at night and being challenged by your deepest fears, you can’t help but feel alone.
Can you make your way home?

We are targeting PC and Current Generation consoles. We’ve used Unity along with many additional tools.

Team:

  • Marcus Ford – Narrative Designer/Scrum Master,
  • Benjamin Harbakk – Product Owner /Graphics,
  • Alexander Peck – Programmer,
  • Eira Saastamoinen – Sound Design,
  • Esbjörn Nord – Graphics,
  • Petrut Raileanu – Graphics,
  • Samuel Karabetian – Programmer

Runway Rumble

Runway Rumble is a local 2 versus 2 multiplayer game that takes place in an airport, you are in control of cars that work to service planes so they can take off while trying to contain the chaos.

Service planes before they leave again. Do this by picking the right vehicle for the service they need. To service the planes you need to collect the resources the plane requires and shoot them at the plane. Use these tools to best the chaos at the airport and ensure enjoyable travels to all passengers more effectively then the other team roaming the tarmac.

The game is developed for PC using the Unity engine, 3D Studio Max, Photoshop, Substance Painter, Motion Builder, FL Studio, and FMOD.

Team:

  • Petra Aderlund – Art
  • David Åström – Design, Sound
  • Mattias Borgqvist – Art
  • Elias Faltin – Producer, Sound
  • Mikael Ferroukhi – Art
  • Fredrik Henriksen Lövlie – Code
  • Jan Plähn – Code

Provincia

Set in a post-apocalyptic version of Italy where a world-wide chemical warfare disaster has left the earth covered in a thick poisonous fog, the player takes flight as a fearless mercenary pilot venturing between the now colonized mountain tops far above the deadly smog below in search for adventure and fortune.

The arcade style controls give rise to fast-paced and explosive aerial combat that is balanced by serene exploration in a dangerous yet beautiful world. Take off and experience the freedom and unpredictability of Provincia.

Platform: PC, built in Unity.

Team:

  • Kentaro Hayashida: Programmer
  • Teodor Huldt: Musician and Sound Designer
  • Isaac Olander: Environment and Texture Artist
  • Felix Rahm: 3D and Concept Artist
  • Alexander Sinn: VFX Artist
  • Léo Smith: Sound Designer
  • Hangning Zhang: Programmer

instagram.com/provincia.game
facebook.com/Provincia.game

Ascenders

Ascenders extracts and combines the best from the shooter, platformer and race genres. It’s a swift 1v1 race in an enclosed tower with simplistic, but dynamically changed environment. Generate glass cubes and use them to climb swiftly upwards in the contest to reach the Beacon. Shoot energy blasts to smash opponent’s structures and take advantage of the shockwaves. Engage in melee range and use knock-back shield to push your opponent around.

Team:

  • Krzesimir Pszenny – Producer
  • Matti Johansson – Programmer
  • Joakim Malmström – Designer
  • Marie Colin – Artist
  • Tim Wergeni Johansson – Sound Designer

https://www.instagram.com/ascendersofficial/

https://www.facebook.com/Ascenders-350697722223480