Coal Rush

Coal Rush is a game that mixes the shoveling of coal, into a wild west era locomotive, with railroad switching. We want to bring a Speedrunners type experience into the arcade world and so the emphasis in this two player game is the competition between the two players not to be the one to reach the lower point of the screen first!

Coal Rush on the Gotland Game Conference 2018 show floor

Team:
Alec Bergström – Producer and Scrum Master,
Simon Ågren – Product Owner and Designer,
Esbjörn Holmerin Nord – 2D Graphics,
Mikael Ferroukhi – 2D Graphics,
Sofie Lindberg – 2D Graphics,
Jeppe Willatzen – Code and Sound,
Konrad Skagerberg – Code

This top-down game was made in Unity.

Coal Rush won Best Arcade Experience at the Gotland Game Conference 2018, and went on to win a ticket to the show floor at alt.ctrl.GDC in San Francisco 2019!

Take My Shift


Take My Shift is a 3D low poly, colorful two-player game filled with humor. The game is grandparents-proof and rewards communication and cooperation between the players.

It’s Monday morning, as you and your coworker walk into work, you both quickly realize you are alone and you realize that everyone else is sick. It’s up to you and your friend to manage an entire supermarket by yourselves and reach the daily sales goal. I mean… what could possibly go wrong?

Take My Shift on the Gotland Game Conference 2018 show floor

Team:
Edward Leiman – Producer, Project Manager
Chiara Lorusso – Graphic Artist
Filip Swärdh – Product Owner, Programmer
Daniel Granqvist – Designer, Sound
Håkan Johannsson – Programmer
Fabian Lindin – Graphic Artist
facebook.com/takemyshiftgame/

Tools used: Unity 3D, Maya, Adobe Photoshop, Adobe Illustrator

Take My Shift won Best Presentation at the Gotland Game Conference 2018.
Take My Shift won <strong><a href="https://game.speldesign.uu.se/game-awards/">Best Presentation</a></a> the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Take My Shift won <strong><a href="https://game.speldesign.uu.se/game-awards/">Best Presentation</a></a> the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Walk with me


Walk With Me is a 2D, single player game, with emphasis on the narrative. The player controls a marionette doll that’s trying to help their friend who’s dealing with mental illness. The two dolls are faced with scenarios representing the companion’s issues. Together you travel through your friends journey of recovery.

Walk With Me on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Walk With Me on the Gotland Game Conference 2018 show floor.

Walk With Me on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Walk With Me on the Gotland Game Conference 2018 show floor.

Team:
Lina Femling – Scrum Master (Project Manager),
Moa Bruus – Artist,
Christopher Haibel – Artist,
Max Kassander – Designer,
Maya Sidén – Designer,
Tony Rundström – Programmer.
walkwithmegame.wordpress.com/

Walk With Me is built in Unity. Other programs used are Visual Studio 2017, Photoshop and FL Studio.

Agraria

Agraria is a grid-based action puzzle game where the player in the role of Harvey, has to catch the mischievous frogs in his farmlands, who’ve stolen his belongings.Plant crops to sprout level-altering vegetation that helps you avoid beasts, create passages and trap the thieving frogs!

Agraria on the Gotland Game Conference 2018 show floor

Team:
Antonio Ackalin – Product Owner & Programmer
Arnaud Mimoun -Scrum Master & Project Manager
Alexander Granell – Programmer
Alexander Linde – Artist
Florent Schmidt – Artist
Software such as Unity 2017.4.1, FL Studio 11/12, Audacity and Photoshop CC 2018 were used during production.