Walk with me


Walk With Me is a 2D, single player game, with emphasis on the narrative. The player controls a marionette doll that’s trying to help their friend who’s dealing with mental illness. The two dolls are faced with scenarios representing the companion’s issues. Together you travel through your friends journey of recovery.

Walk With Me on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Walk With Me on the Gotland Game Conference 2018 show floor.
Walk With Me on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Walk With Me on the Gotland Game Conference 2018 show floor.

Team:
Lina Femling – Scrum Master (Project Manager),
Moa Bruus – Artist,
Christopher Haibel – Artist,
Max Kassander – Designer,
Maya Sidén – Designer,
Tony Rundström – Programmer.
walkwithmegame.wordpress.com/

Walk With Me is built in Unity. Other programs used are Visual Studio 2017, Photoshop and FL Studio.

Agraria

Agraria is a grid-based action puzzle game where the player in the role of Harvey, has to catch the mischievous frogs in his farmlands, who’ve stolen his belongings.Plant crops to sprout level-altering vegetation that helps you avoid beasts, create passages and trap the thieving frogs!

Agraria on the Gotland Game Conference 2018 show floor

Team:
Antonio Ackalin – Product Owner & Programmer
Arnaud Mimoun -Scrum Master & Project Manager
Alexander Granell – Programmer
Alexander Linde – Artist
Florent Schmidt – Artist
Software such as Unity 2017.4.1, FL Studio 11/12, Audacity and Photoshop CC 2018 were used during production.

Goblin Doctors

As Goblin Doctors, the player and their partner are tasked with treating as many wounded orcs as possible from a nearby battlefield. The goblins haven’t exactly had professional medical training though…

Goblin Doctors a is casual, isometric top down, local multiplayer, party game with a fantasy theme, developed for PC in Unity using 3DSMax, Substance Painter 2, Photoshop and MotionBuilder.

Team:

  • Svante Livén – Producer
  • Nils Folker – Game Designer
  • Måns Möller – Lead Art/Animation
  • Lukas Graff – Environment Art
  • Martin Carlsson – Lead Code
  • Stam Kruajan – Programmer
  • facebook.com/goblindoctors

Eyes Align

A 2D narrative adventure game featuring a murder mystery aboard a shady space station filled to the brim with enigmatic characters.
The player, a human, is by coincidence thrown into a mystery aboard the space station they live in and as the plot thickens, what looks like a murder at first glance turns out to be only a glimpse into the conspiracies that lurk at the very heart of the station.

Eyes Align at the Gotland Game Conference 2017

The game is developed for the PC using Twine 2.0 and Unreal Engine 4.

Awards: Eyes Align won Best Execution in Narrative at the Swedish Game Awards 2017.

Team:

  • Erik Nord – Producer, Lead Designer, Script Writer
  • Adrian Lavrell – Lead Programming, Sound Engineer
  • Anders Mauritz Karlsson – Lead Art
  • Bea Franov – 2D Art
  • twitter.com/aRareCaseOf