Fast Gear

Fast Gear is a story driven racing game where the racing affects the story and the story affects the racing. The art style and music is 80s themed. The game is made in unity, the 3d art is made in 3Ds max and the 2D art is made in photoshop.

Team:

  • Fabian Thoma – Producer,
  • Tim Rojo – Programmer,
  • Daniel Qvarnemark – Art Lead,
  • Morgan Kringstad – Lead Design,
  • Simon Glans – Lead Programmer,
  • Jari Melgén – Artist,
  • Lucas Pålsson – Artist

www.facebook.com/fastgeargame/

A Rat Betwixt

A rat Betwixt is an isometric, turn-based tactical game about the exploration of a bunker in future medieval Sweden. During that exploration, multiple players will be asked to complete objectives that can run counter to the survival or efforts of the rest of the group. Players control their avatars via tablet or phone screens, where their objectives and moves are hidden from other players.

Visitors playing A Rat Betwixt at the Gotland Game Conference 2017

The game uses Unity as its main engine, with music provided by Elias software. Input is given via touch on smartphones or tablets.

Team

  • Karl Malm – Producer
  • Sebastian Engstrand – Lead Designer
  • Sakarias Ståhl – Lead Art
  • Anders Schultheiss – Lead Animator
  • Adrian Hedqvist – Lead Programmer
  • Linus Bjernhagen – Lead Network Programmer
  • Maximilian Bergström – Lead Character Artist

www.facebook.com/BetwixtGame/

Amenti

Amenti is a first person dark, puzzle game, placed deep inside an Egyptian pyramid in the late 1800’s. You play as Sofia Thompson, a young archeologist that’s trapped in the pyramid, her left hand has been cursed and turned into “the hand of death”. Now she must venture down through the pyramid to reach the death realm and find the cure. During your adventure, you will face several puzzles that you must solve in order to continue your journey. Now you must learn to control your cursed hand, in order to master fire, life and death.

Sabine Harrer playing Amenti at the Gotland Game Conference 2017

Amenti was developed in Unreal Engine 4. Other softwares used are; 3Ds Max, Maya, Motionbuilder, SubstancePainter 2, Photoshop CC and Mudbox.

Team:

  • Thea Falkenmark – Producer
  • Amanda Svensson Alavi – Lead Art
  • Niclas Nordberg – Lead Programmer
  • Kevin Alonso – Technical Artist
  • Matti Johansson – Lead Sound
  • Gustav Larsson – Lead Designer
  • Erik Jigvall – Programmer

www.facebook.com/AmentiGame/

Hyperduct

Hyperduct is a two player party game in a tunnel shaped tent. Step into a large tunnel and be immersed as the walls and ceiling become your playfield.

Use your hands to knock back balls and utilize the field to your advantage by raising defensive walls and activate cannons to blast your opponent away! Hit objectives and the opponents goal to push your color over the playfield, the first player to fully cover the field wins!

Fast paced and focused around movement Hyperduct is sure to pick up the pulse for everyone who is looking to satisfy their playful needs!

Hyperduct is developed with Unity 5 and modeled in Blender

Team:

  • Kim Ohlsson – Producer
  • Fredrik Bill – Lead Design
  • Leon Andersson – Lead Tech
  • Anders Taylor – Lead Artist
  • Johan Bernäng – Lead Sound
  • Rishi K S – Lead Programmer
  • Olof Wikmark – Programmer