Robull Rumble

Filed under: Projects » Arcades and physical in 2016. Tagged: 1st year, GGC 2016
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Robull Rumble is an two versus two player avatar based arcade game where one person on each team is assigned the task of steering their mechanical bull, and the other person is assigned the task as an repairman that tries to keep their bull alive by the use of percussive maintenance (Hitting stuff until it works again).

Each team fights one another by charging up their bulls’ speed to then launch themselves forward trying to tackle into the opponent’s bull whilst trying not to run into the arena’s surrounding walls as well as other obstacles.

Robull Rumble is programmed in Unity.

Emil Wahlund – Producer
Maximilian Bergström – Lead Design & Lead Art
Johan Persson – Lead Programmer
Tove Hende – Lead Tech
Emmanuel Hultkrantz – Lead Sound & QA
Jakob Sthillert – QA

F.R.A.U.S

Filed under: Projects » 2D games in 2016. Tagged: 2nd year, GGC 2016
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F.R.A.U.S is a highly intelligent virus created solely to infiltrate rogue operations and companies to take
them down from the inside. You play as the AI virus F.R.A.U.S.

In the vertical slice you have been sent to infiltrate an underground research facility performing unethical and immoral research on human subjects.

It is your goal to rescue the prisoners and take them to safety all whilst maintaining your cover within the computer mainframe. If you get discovered you will lose access to the facilities computer mainframe and be unable to rescue the prisoners.

Tools used: Unity, Blender, SourceTree, Microsoft Visual Studios

Adam Salonen – Producer & Environment Artist
Morgan Nilsson – Lead Art & Character/Animator Artist
Andreas Lundmark – Technical Artist & Programmer
Ara Mohammad – Lead Designer & Level Designer
David Eliasson – Scrummaster & Programmer
Folke Stovring Nielsen – Lead Code & AI Programmer

Slimy Blob Fighter

Filed under: Projects » Arcades and physical in 2016. Tagged: 1st year, GGC 2016
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Slimy Blob Fighter is a 2-D arena fighter game for 2-4 players. Play as a slimy blob that can move not only along the arena platforms but also on the walls and hang from the ceiling.

Jump around in the arena, evade your enemies attacks and obtain power-ups that are used to kill the enemy blobs. Be the last Slimy Blob standing by eliminating your competition using either the power-ups or the environment!

Slimy Blob Fighter is a game being developed for the PC using Unreal Engine 4. Art is being made using Adobe Photoshop and Sketchbook.

Shinobi Chase

Filed under: Projects » Arcades and physical in 2016. Tagged: 1st year, GGC 2016
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“Shinobi Chase” is a sidescrolling 2D party game where three players pursue a single player in a high paced ninja chase, Depicted in the style reminiscent of traditional Japanese art.”

The game is developed for the PC using the following software:

– Unity
– Photoshop
– Visual Studio
– GraphicsGale

Kasper Göransson – Producer
Marcus Quardfort – Lead Artist
Peter Camerini – Lead Programmer
Christoffer Tornstråle – Lead Technican
Peter Andersson – Lead game / sound designer

Synapse

Filed under: Projects » 2D games in 2016. Tagged: 2nd year, GGC 2016
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Synapse is a 2d Puzzle game that teaches the player about the brains functions, form and different illnesses that affect the brain.

Puzzle through different brains and see if you can lead the nerve to the right brain part. Explore the brain and find out what things do and how they correlate to each other!

Synapse is built through traditional 2d Animation using SAI and Photoshop and with Unity

Emelie Rodin – Producer & 2d Artist
Adrienne Gunnarsson – Lead Designer & Art Director
Olle Staffas – Lead Prog.
Emil Lindgren – Research & Animator
Alexander Nordfors – Animator
Kristofer Karlsson – Animator
Marcus Franzén – Animator

Giddy Up

Filed under: Projects » Arcades and physical in 2016. Tagged: 1st year, GGC 2016
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Giddy Up is a competitive party game for two to four players. The players play as jockeys on horses in a race track and the players race each other to the finishline all while overcoming obstacles in the way. The twist is that the players control the game with real life rocking horses. The game is being developed in Unity.

Gustav Björkman – Producer
Robert Gustavsson – Lead Designer
Elis Öhrman – Lead Programmer
Kadar Ali – Lead Artist
Theo Bengtson – Lead Tech