Chop Squad

Designed to be a multiplayer party game but can be played solo as well (no one said you can’t party on your own). You ideally use a controller (but keyboard works as well) to grab food OR pinch your opponents to deny them food, both actions use your weapon of choice: chopsticks.

  • Oliver Fahlström – Programmer
  • Danai Katsoula Johansson – Artist
  • Thérèse Lundqvist – Product Owner
  • Shai Panaga – Lead Artist
  • Jungbin Sir – Artist
  • Alex Sokolov – Lead Programmer
  • Albin Westberg – Producer, Lead Tester
  • Special thanks to Ville Wickman for composing the music!

Into the Dungeons

Take on the role as the dungeon master and figure out how to fulfill the prophecies set out before you by placing traps and lures in order to trap, trick and slay the naive adventurers threading Into the Dungeons…

Into the Dungeons won The Innovation Award at the Gotland Game Conference 2021.

Team:

  • Pontus Hansson – Director, Composser
  • Emelie Lengefur – Programmer
  • Björn Johansson – Programmer
  • Alva Åberg – Lead Character Designer
  • Adam Westeson – Lead UI Designer
  • Stefan Williams – Lead Environment Designer
  • Sam Aziminejad – Lead QA, Lead Level Designer
  • Joel Uisk – Producer, QA assistant, Level Designer

Set in Stone

Set In Stone is a single-player 2.5D side-scrolling platformer where you play as the axolotl, Niyo. As Niyo you will use various equipment to attack, hookshot, and shield your way through a mysterious temple dungeon!

Team:

  • Alex Andersson – Level Designer QA
  • Casper Gustavsson – Programmer
  • Gabriel Senekovič – Product Owner Programmer Composer UI & VFX Graphics
  • Johannes Larsson – 3D Environmental Artist Level Designer QA
  • Mattis Lindqvist – 3D Artist Animator
  • Nicolas Hammar – Scrum Master Audio Designer Level Designer QA
  • Sophia Al-Nawasreh – Programmer Web Designer
  • Tom Idril – 3D Artist 2D Artist Animator

Small Planets

You are in space on an oddly shaped planet trying to figure out how crafting works and all its quirks in this new and awkward universe.

Almost everything in this game has been implemented from scratch, including developer tools that did not end up in the final release.

Team:

  • Filippo Crocchini (Programmer & Lead Game Designer)
  • Katalin Preszl (Lead Artist)
  • Wenqin Pei (Artist)