Drink or Die

In Drink or Die, you play as a mosquito competing against another mosquito. Your victim is a sleeping human in their bedroom, and your goal is to gather the most amount of blood as possible. You have to be careful though, because the human will notice you biting them. You have to be careful and decide how you should go about with your attack.Drink or Die is made with Unity and runs on a PC connected to a TV.

Team:

  • Lead Code: Tim Koniakowski
  • Lead Tech: Felipe Kandek
  • Lead Producer: William Herner
  • Lead Art: Axel Blanc
  • Lead Sound: Petros Tsiouris
  • Lead Designer: Emilia Daniels

RIM RAM RUM

Rim Ram Rum is a two player arena game, where you as the player, a pirate, needs to gather rum from space islands, but other pirates are also trying to get the rum. So defeat the opponent by ramming your opponent or destroying their ship by firing cannon balls. Dash around the map, gather rum and raise the crew moral!

Team:

  • Lead Design – Philip Hagberg Enea
  • Lead Art – Alexander Linde
  • Lead Code – Antonio Ackalin
  • Lead Sound – Kaarle Nurmi
  • Producer – Lucas Ingvarsson
  • Coder – Alexander Granell
  • Art – Florent Schmidt

https://twitter.com/TeamDragonVisby

Pump the Frog

Inflate The Frog! Roll slip and squeeze your way around this 2d-puzzle-platformer as The Hungry Frog. Control your size and affect the environment at the same time to devour as many flies as possible!

Pump the Frog was awarded Best 1st Year Project, Almedalen Library Award, the Cha-ching award (most commercially viable) and the Pwnage Award at the Gotland Game Conference 2017.

It went on to win Best Execution in Art at the Swedish Game Awards 2017, and was selected for the 2018 alt.ctrl.GDC showcase in San Francisco.

They also won the Tokyo Game Show “Sense of Wonder“-competition to exhibit in Japan and the game was ranked among the Top 6 Indie Games of Tokyo Game Show 2018!

Team:
Karl Wallsten – Producer/Tech
Theo Unland Karlsson – Lead Design/Lead Tech
Erik Säll – Lead Programmer
Felix Wahlström – Lead Artist
Eric Osana – Programmer/Lead Sound
Emil Kiviniemi – Artist/Animator
Elias Thörnlund – Music
Nils Eklöf – Music/Sound Effects

Bull-Dog

Bull-Dog is a two player game made in Unity, comical cat and mouse style played in an arena environment resembling a farm pasture.

One player uses a helmet with horns and a Wii-remote gyroscope on it to control the bull character by tilting their head in different directions. The other player controls the dog character using a cycle handlebar with a Wii-remote attached to its center for the gyroscope as well. To win the game the bull player has to hit the dog player once to knock him out of the fenced in area while the dog player has to dig up all bones in the arena to win. There is a time limit that results in a bull win if it’s reached.

Bull-Dog features different types of interactions in the arena like the bull being able to charge and knock down trees, the dog can jump over obstacles and such.

Team:

  • Johannes Sundström – Producer,
  • Thomas Härdin – Lead Design,
  • Anna Lindholm – Lead Art,
  • Stella Nyberg Brodda – Art,
  • Evelina Paulsson – Art,
  • Tobias Vestlund – Lead Programmer,
  • Kevin (Bihi) Johansson – Programmer.

www.facebook.com/BullDogGame/