Boundless

Boundless is a single player cinematic platformer with realistic physics and hand-painted animations.

“The moon itself shattered and now spreads its mysterious shards around the world. A mother with her toddler is stranded in the wilderness after the public zeppelin was caught in the shattering. The shards awaken something within her, and she must use her newfound power to fight for the survival of her and her child.”

Team:

  • Cecilia Bexander – Lead Character Artist/Lead Animator
  • Tobias Wahlberg – Lead Artist/Lead Level Designer
  • Viktor Lundmark – Lead Gameplay Designer/Creative Director
  • Ali Robert Bushell – PR

Pop!

“Pop!” is a casual block-matching puzzle game for two players on a single playing field. Bubbles fall from the top of the screen in pairs, and each player control a pair of bubbles that they can move sideways, rotate and drop down. Matching at least four of the same color makes the bubbles pop. Speed and cooperation is rewarded with score bonuses.

The game is over when bubbles reach the top, so you better help each other out when the bubbles start to stack up on one side of the screen.

Team:

  • Johanna Svärd – Producer/programmer
  • Kristoffer Johansson – Game designer/artist
  • Emanuel Palm – Lead programmer
  • Alexandra Hytönen – Lead Artist
  • Teodor Norén – PR-responsible/programmer
  • Anna Rönnback – Artist

Globe:al Racing

A fast paced multiplayer racing game with features such as  speedboosts, checkpoints and level editor!

Team:

  • Johan “The Genious” Grahn
  • Oskar “The Mantis” Lindholm
  • Karl “Sjöbusen” Jungell
  • Viktor “Xstuz” Berg Flodström

Surf n’ Slaughter

Surf n’ Slaughter will take you on a amazing and adventurous experience as a surfer in Southern California. In this game you surf and fight deadly creatures of the sea by using your fists and by balancing on a surfing-board.

Surf n’ Slaughter is a fast paced, 2D-dimensional, action-game. In a first-person view, you will be using your own fists which is tracked by the Kinect camera to punch deadly creatures, by doing so you gain more points. To avoid people going nuts with their arms, you will have to avoid punching friendly creatures as you loose points by punching them. Creatures can come from either left or the right side of you, which means you always have to be ready with both of your arms.

While focusing on what creatures to punch you will also have to avoid obstacles coming towards you by balancing on a actual board. If hit by a deadly creature or an obstacle you loose health, if you loose all of your health, the game is over. This game is all about having fun, but also achieving the highest score possible, by staying alive, and collecting points by punching deadly creatures.

Surf n' Slaughter

Team:

  • Christian Roupé – Producer / Artist
  • Linus Augustsson – Lead Designer / Programmer
  • Jonas Napoléon Yzermans – Lead Programmer
  • Oskar Lilja – Lead Artist
  • Jonathan Olsson – Artist