Animation Cinema!

Animation cinema at the Gotland Game Conference 2011
Film requires big screen and big sound to be experienced properly. That’s why the animators of Gotland University hosts a fully pimped-out movie theater at the Gotland Game Conference.

The Animation Cinema is where you go to enjoy all the animations in one comfortable sitting; complete with air conditioner and free, fresh popcorns. 🙂

The show starts every half hour and is entirely free of charge!

Animation cinema at the Gotland Game Conference 2011

Army of One: W-URM#1


Army of One: W-URM#1 is a futuristic PC game, a 3rd person shooter which focuses on parkour in a combat vehicle. With a unique combination of fast paced action and body physics, the player takes control of W-URM#1, an experimental combat vehicle, to target and destroy enemy turrets.
By using the landscape to their advantage, the player can make their vehicle jump over valleys and shoot through tunnels, making every shot an action movie.

Tools: The game is built in Unity3D game engine, using tools such as Maya, 3DS Max, Blender, Visual Studio and Photoshop, to produce game content. All audio is produced professionally in Resolution Recording Studio in North Wales.

Team:
Huda Mahdi – Producer, designer, programmer
Sebastian Zakrzewski – Concept artist
Chris Chien – Concept artist
Ant Dickinson – Composer
Charlie Samways – 3D Modeler, 2D artist
Alvaro Arranz – 3D Artist
John Hjelm – 3D Artist
Makan Ansari – Texturer

Velo-citY

Velo-City is a 2d knockout-based vs game for the arcades. The game is being developed by MHD productions – a group of first year “game” students at Gotland University. The game is made in XNA (C#) for PC which is connected to an arcade cabinet.

Team:
Jakob Brozén – Producer
Anton Lind – Lead Designer
Christian Nilsson – Lead Artist
Alfred Skedebäck – Lead Programmer
Anders Andersson – Programmer / Q&A

Clouiseem – Junkyard of my mind

Clouiseem.com is a website where you’ll find decoupage paintings by me, Louise Mellergård. I’ve made them using napkins, glue and loads of trash like old money, stamps, paper cutouts etc. Simply put the paintings represent the junkyard of my mind.

To make this film I’ve used 3Ds Max for modeling and animating. Then I used After Effects and Premiere Pro to edit the animation, cut the music and render the whole film.

Creator:
Louise Mellergård
http://clouiseem.com

MellergårdLouise_GGC_Poster

MellergårdLouise_shot1_stillbild innan film börjar

MellergårdLouise_Shot2_clouiseem