Eurogamer.dk interviews Three Gates

Filed under: Publicity in September 19, 2011, by Ulf Benjaminsson. Print This

Den sidste spiludvikler, vi besøger på Gotland, er Three Gates, der allerede i navnet afslører deres Gotlandske oprindelse. Det hentyder til de tre byporte, der leder ind til selve Visby gennem den middelalderlige borgmur.

Og middelalder-temaet slutter ikke her, for en del af ThreeGates kontorer er lokaliseret for enden af smalle stentrapper i en ægte middelalderkælder med rundbuet loft kun forbundet til den del af kontoret, der ligger i stueetagen, med et 2-vejs webcam og en storskærm.

Gaming Gotland – Three Gates Studio – Artikel

www.aethereusgame.com

Eurogamer.dk interviews Zeal Studio

Filed under: Publicity in September 13, 2011, by Ulf Benjaminsson. Print This

Velkommen til anden del af Eurogamer.dk’s sensommer-serie, hvor vi kigger nærmere på nogen af de mange spil-startups på den svenske ø Gotland.

Denne gang er turen nået til Zeal Game studio. En af de lidt større spiludviklere på øen. Her mødte vi firmaets direktør og medstifter Robert Flodin, i Zeals nyindrettede kontorer.

Robin Flodin er CEO for Zeal Game Studio, lokaliseret i udkanten af Visby. Som han selv fortæller det, indebærer hans job generelt at sørge for, at det hele går rigtigt til. At der er penge i kassen, at investorerne investerer og at der er projekter i gang i firmaet.

Gaming Gotland – Zeal Studio – Artikel

VeloCity & Carnage Previews | Gotland University’s Gaming Legends In Training

Filed under: Publicity in September 9, 2011, by Ulf Benjaminsson. Print This

The student developers of today will eventually become the legendary designers of tomorrow, and nowhere is this cliched statement more true than at Gotland University. This small Swedish outfit boasts alumni credited in games from Blizzard, Lionhead, Ubisoft, DICE, Starbreeze, Avalanche, Grin and many other studios… and are taught ethics and human rights issues as well as cutting edge game development. Each year, they bring their finest projects to GDC and Gamescom to be shown off to the world and brought to the attention of potential publishers.

We’ve already published previews of the outstanding mobile masterpiece Walkabout and the revolutionary RTS Victorious Skies, but it’s time to take a look at two more student projects that are shaping up nicely.

VeloCity & Carnage Previews | Gotland University’s Gaming Legends In Training

Eurogamer.dk interviews Meow Entertainment

Filed under: Publicity in September 6, 2011, by Ulf Benjaminsson. Print This

I løbet af de seneste 5 år er en lang række spil-startups begyndt at stikke hovedet frem, på en ø der vel ellers ret beset må betegnes som Sveriges svar på Bornholm.

Efter at Universitetet på Gotland startede deres spiluddannelse for godt ti år siden, er der poppet en række nye små spilfirmaer frem på øen, i en grad der ikke lader nogen af de større byer i Norden noget efter.

I dag er der mindst 10 registrerede spilfirmaer i Visby og derudover et stort antal freelancere. Og det i en by på størrelse med Ringsted.

[…]
Det første firma vi har fat i er Meow Entertainment. Her fik vi en snak med Max Tiikiainen – en ung karismatisk mand, med et let genkendeligt viltert rødt hår, og sorte kassebriller.

Gaming Gotland – Meow Entertainment – Artikel
Pirates of Scurvy Pond

Walkabout Preview | Gotland Will Turn Your World Upside Down

Filed under: Publicity in September 3, 2011, by Ulf Benjaminsson. Print This

A team of second year students from the presigious game design course at Gotland University, Sweden, are designing what could quite frankly be the most impressive mobile/tablet game since Angry Birds – and what’s more, it’s shaping up to be a bona fide work of art.

The project’s name is Walkabout, from fledgeling student studio Lucid Dreams. Look upon their works, ye mighty yet artistically bankrupt AAA publishers, and despair! Or better yet: pay attention.

Walkabout Preview | Gotland Will Turn Your World Upside Down

Victorious Skies Preview | A Soaring Indie Triumph

Filed under: Publicity in September 3, 2011, by Ulf Benjaminsson. Print This

Gotland University’s Game Design course is a powerhouse of independent development; a bastion of creativity and design excellence that’s responsible for Gamescom’s most exciting titles. Kaiser Kommando Interactive is a new studio formed from a small team of Gotland Graduates… and their first project is possibly one of the most impressive games of the entire show.

Victorious Skies Preview | A Soaring Indie Triumph