Silver Hauler

In Silver Hauler you take control as the conductor of a train, hauling goods across the world to make the towns prosper and of course, to make money to expand your train and influence further

All Town and Cities produce goods, and it’s your job to figure out the best route for the haul to make the most profit. The further a Town is from a producing Town the more that product will be worth

Team:

  • CHRISTIAN BONDI: Project Manager, Producer
  • HENRIK NILSSON: Programmer, Product Owner
  • ANTON ZACHRISSON: Programmer, AI & Weapon
  • MAX VON HOLTUM: Graphics, UI
  • ERIK WESTERLIND: Graphics, Environment & Train
  • MARCUS ANDERSSON: Graphics, Animation & Weapons
  • MATTIAS JOHANSSON: Desinger & Quality Assurance
  • SUBMARINE_KID: Sound Designer, Music & SFX


Stygs Ascent

Styg’s Ascent is a rogue-like, 2D action-platformer where you play as Styg, a demon overlord determined to reclaim his fortress that has been sieged by pesky heroes. Clear out the invading forces from every single crevice on your way to take back your throne. Grow more powerful as your health dwindles, unleashing your inner strength.

Ascend back to your former glory; no checkpoints, no heals and one life.

  • – Over 20 unique rooms
  • – 12 unique item upgrades
  • – Randomly generated levels
  • – Grow stronger as you take damage
  • – Use the fortress obstacles to your advantage

Team:

  • Dionysios Adamopoulos : Programmer – Enemies & levels
  • Sonja Anders : Graphic Artist –  Environment & UI 
  • Maximilian Feig : Graphic Artist – VFX, music & sound
  • Felix Krafft : Programmer – Avatar & items
  • Robin Lundqvist : Producer – Project management
  • Viggo Rohden  : Graphic Artist – Character design & animations
  • John Widmark : Product Owner – Level design & QA

P.I Putt

Stealth mini-golf with a noir theme!

P.I Putt is on the case! An increasing number of caddies have been reported missing and it’s up to the most spherical private investigator to find them! P.I Putt is a stealth game mixed with a mini-golf game. So aim well and avoid detection or you’ll be smacked around before even getting close to saving the caddies!

Team:

  • Erik Norstedt – Project owner, Game designer, 3d artist, Level design, Producer
  • Felix Almqvist – Programer, game designer
  • Lina Larsson – Cutscene art and splash art.
  • Erasmus John Talbot – Composer.