Victorious Skies (2011)

A competitive game of real-time strategy, inspired by great naval engagements such as the battle of Jutland and Lissa. Players will control squadrons, joining under one of two factions’ banner with up to as many as four players, and engage in battles of epic proportions!

Victorious skies uses the Unity 3.0 Engine, and is developed by third-year students attending the University of Gotland’s GAME programmes.

Awards: Victorious Skies won the Cha-Ching!-award (most commercially viable) at the Gotland Game Conference 2011.

Team:
Jonatan Hagström – 3D Modeller and Sound Artist,
Rickard Folland – Lead Designer and Concept Artist and Gameplay Designer
Esteban Soto – Lead Art
Simon Öhman – Technical Artist
Ruben Johansson – 2D Artist and 3D Artist
Alexander Oltner – Lead Level Designer and Gameplay Designer
Mikael Gullberg – Lead Programmer
Thomas Appelberg – Programmer

Time

Our short film is about 4 minutes long and is about an old mans struggle with death. He lies in a hospital bed without any social contacts. One day , his clock starts to move and talk. The clock tells this old man about a better world beyond the hospital.

The old man is forced to make a decision. To live and wait for a slow death in the hospital, or risk his life and take the step to the clocks world.

This short is entirely in 3D. Softwares used in this project include 3D Studio Max 2011, Final Cut Studio, Adobe After Effects and Adobe Photoshop.

Team:
Khamla Vonsensey – Producer , Director , lead animator and rig supervisor
Karin Bruér – Art director
Jonas Schild – Lightning director and Render supervisor , animator
Alexander Oszlanci – VFX supervisor
Carl-Fredrik Zell – Animator
Aydin Afzoud – Texture artist
Love Gunnarson – Concept artist
Rosanna Gunnarson – Music compositor and sound director
Steven Stern – Voice actor
Scott Stoked – Voice actor

Roboturusama

Transform into a vicious tower of doom and exterminate any threats in this fast paced cooperative arcade-action-game. Kill as many enemies as possible before you advance to the next level by rolling over them or shooting them! Use all your dexterity to outmaneuver your friends so you get the highest score or work together to get through all the levels.

Roboturusama lets the player control their robots with a trackball and only one button which makes the controls very intuitive. It doesn’t take a lot of micro or ultrafast fingers to master Roboturusama but you better be ready to spin that trackball like a person who likes to spin a trackball very much!

Platform: Windows, Linux, Mac
Codebase: SFML C++
Tools: Sprite Sheeter (homemade), 3dsMax, Maya, Photoshop, After Effects

Team:
Producer: Dan Kalllin
Programming: Mikael Hedenström & Axel Wettervik
Lead Design: Thomas Hertz Orre
Artists: Thomas Hertz Orre, Felix Rönnholm, Marcus Särefjord

Darkoli

Welcome to the Circus!

In Darkoli you solve puzzles alone or with up to two other players in order to escape from the alternate world you were trapped in by a seemingly sinister wizard. Jump, climb, throw, push, lift and even balance on tightropes and more in order to traverse the mysterious world of Darkoli while trying to find a way back to reality.

Darkoli is developed using Unity, Maya, 3ds Max, Photoshop and Visual Studio 2010

Team:
Björn Nilsson – Lead Art,
Josefin Börjesson – 3d Art and Animation,
Niklas Blidfors – Lead Programmer,
Daniel Hagström – Lead Level Design and Mechanics,
Sandra Hedman – Lead Design,
Christoffer Rubensson – Sound and Music Design
Philippe Bolay – External Producer