Heartwars

Heartwars is a board game about creationdestruction and strategizing. Using a variety of different blocks, you’ll navigate a terraformable environment in order to eliminate all your opponents by destroying their castles and pushing them out of the map. It’s a free-for-all battle: it’s everyone against everyone else!

Team:

  • Ivan Fomenko (Programming minor)
  • Karin Sahlberg (Open minor, artist)
  • Yoel Grande Vaos (Project manager, scrum master)
  • Nabila Sultana (Graphics minor)
  • Daniel Cehic (Open minor, sound designer)
  • Viktor Lishchuk (Programmer)

Projekt K8

Project K8 is a rogue-like game. You control K8, a genetically engineered super-soldier, fending off war robots by creatively using her only power – telekinesis – in a desperate attempt to flee the scientific lab she was born in.

Team:

  • Kiarash Taherkhani – Product Owner, Creative Director, Programmer
  • Ameer Khalid – Art lead, Graphic artist, Producer
  • Lisa Martijn – Character design, Animation, Graphic artist
  • Jacob Farraj – Project Manager
  • William Melander – Programmer, animation implementation
  • Luka Grepl-Malmgren – Graphic artist
  • Robin Ahlgren – Test Lead, Open minor

The Importance of Play (Marie Jarrell)

The Games & Society Lab speaker series continues!

The series invites practitioners and researchers in and around game design to present their work, thoughts, and process. In this episode, Dr. Marie Jarrell talks about embodied identification, the connection you get from controlling a game character. Can playing games change the way we see ourselves? Can it change how we see the people around us?

A total of three episodes are planned for the spring, released over the next two months.

Apply to the GGC 2021 Jury

The jury application for Gotland Game Conference 2021 is officially open!

All game developers and designers are welcome to apply. This year we host entirely on Gather.town so you can join us live (in living color!) from any part of the globe! Be a part of the yearly celebration of our students achievements, help us playtest their games and provide feedback.

Gather.town is like a browser-based RPG with video chat. We’ve built an arcade hall in it. It is almost the same experience as the physical show floor, except we can all work comfortably from home in our pajamas and the games remain available 24/7

The jury attends May 31 – June 3. We schedule activities for ~3 hours a day to leave more time for playtesting and individual meetings. The games are, however, available 24/7!

Check the link for more info, and the application form. We look forward hearing from you!

Playtesting in Gather.town on 29/4, 12/5 & 21/5

We have scheduled 3 days for open playtesting in gather.town – 29/412/5 and 21/5. Starting at 13:00. Feel free to join in and test the tech. No work required – it is fine to just come and hang out with us.