Paint Your Way

Paint Your Way is a four player, competitive, 2D isometric, goofy, racing game with a special designed paint roller as the controller. Each player paints their own track from start to finish. When every player is done or when the time runs out the phase changes from painting to racing. The players must control the vehicles’ speed and try to keep as much cargo as possible when reaching the finish line. The cargo can be spilled by colliding with other players, obstacles or going to fast in sharp turns. The player that gets the most points after three maps is the winner. The points are calculated by the least amount of time in the race and a cargo multiplier. The game is created in Unity, with the graphical assets being made in Photoshop and 3ds Max.

Paint Your Way on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Paint Your Way on the Gotland Game Conference 2018 show floor.

Team:
Niklas Ericsson – Project Manager,
Joakim Malmström – Game Designer,
Marie Colin – Graphical Artist,
Clara Cox – Graphical Artist,
Kentaro Hayashida – Programmer,
Samuel Karabetian – Programmer
www.facebook.com/paintyourwaygame/

Bouncy Castle Ball Star

Bouncy Castle Ball Star is a third person team based ball game set in a colourful arena. Players have laser lassos to toss about the ball, bombs or other players. The objective is simple: score more goals than the other team within time limit. 2 or 4 players. 3 minute matches.

Bouncy Castle on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Bouncy Castle on the Gotland Game Conference 2018 show floor.
Bouncy Castle on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Bouncy Castle on the Gotland Game Conference 2018 show floor.

Team:
Johannes Sundström – Producer,
Tobias Westlund – Product owner and Code,
Christofer Mattsson – Code,
Lukas Fletcher – Code,
Johan Bernäng – 3D Art,
Tove Redaelli – 3D Art

The game was made using Unreal 4.19. The art was produced in 3Ds Max, Motionbuilder and Photoshop.

Elefightor: Going Up!

Elefightor: Going Up! Is a competitive fighting game in which you take control of an elevator going to the top floor of a very tall building. Your rival is controlling another elevator, and will try to stop you at all cost, only one can get the tip and be the best operator! Fight by bumping into each other and using all sort of cartoon-inspired attacks!

Download and play Elefightor on itch.io.

Team:
Roberto Marcos Söderström (Game Design, Level Design & Art)
Alexander Ebbesson (Project Manager & Sound Design)
Samantha Baqués Velásquez (Art, Photography & Social Media Manager)
Gunnlaugur Arnarson (Art, Music & Sound Design)
Emile Sohier (Code & Electronics)
Nicolas Basil Gerard (Code & Electronics)
www.facebook.com/Elefightor/
https://rob-ms.itch.io/elefightor-going-up

Programs used: Unity 5, Monodevelop, Visual Studio, Adobe Photoshop CC2018, Adobe After Effects, Adobe Lightroom, Adobe Illustrator, GlueIt, Audacity, Reaper.

On the hook.

On the hook is an interactive novel that tells the story of a date from two people’s point of views. The game showcases different parts and has many options for failure and some for success. The game is a mature story that delves into darker themes and implies certain dark events that depends on your choices.

"On the hook" on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
“On the hook” on the Gotland Game Conference 2018 show floor.

"On the hook" on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
“On the hook” on the Gotland Game Conference 2018 show floor.

Team:
Erin Siikavaara- Does everything and art.
Oskar Svärd, Does anything, but mostly writes.