Punchinello

Punchinello is a PvP arena brawler where the goal is to punch your opponents out of the arena with your extendable arms.

Punchinello on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Punchinello on the Gotland Game Conference 2018 show floor.

Team:
Oscar Berggren – Programmer,
Patrik Selleby – Programmer,
Thomas Cairns – Programmer,
Gabriel Ansgariusson – Artist,
Mikael Melrose – Design/Producer
www.facebook.com/PunchinelloTheGame/
Made in Unreal Engine 4, using Adobe Photoshop, 3Ds Max, Motionbuilder, Substance painter, Autodesk mudbox, Audacity, Ableton

First playable prototypes

The first year students did a public play test of their first playable prototypes recently! You can click through and follow our Instagram to keep track of the games in development! (#GGConf18 is where it’s at)

Wonder Play

Wonder Play on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Wonder Play on the Gotland Game Conference 2018 show floor.

Wonder Play is a tabletop role playing game aimed for kids. In Wonder Play you and your friends play as your own made up adventurer to seek glory and help the people.Together you will need to find what is needed to help them, you need to work together to overcome hardship and solve problems that arise during your adventures in the lands. Together you will have to come up with creative solutions to what lies before because not all encounters in the wilds will have obvious ways to overcome them.

Build your character, pick your adventure, plan your journey and roll some dice as you try to save the people of the lands.

Wonder Play on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Wonder Play on the Gotland Game Conference 2018 show floor.

Team:
Joel Ahlgren – Designer – Product Owner
Emilia Daniels – Designer
Tobias Holm – Designer
William Herner – Producer
Jihyun Lee – Artist

Symbio


The game is a 2D two player coop jump puzzle game. The players play as animals trying to escape a flood by climbing up a tree. One player plays a night animal that can only see when they are inside the tree and the other plays a day animal that can only see when they are outside the tree. They need to guide each other through jump puzzles and obstacles when one of them can’t see.

"Symbio

Symbio on the Gotland Game Conference 2018 show floor

Team:
Jesper Bergman – Product owner,
Kristina Stiskaite – Scrum master,
Alexander Sinn – Artist,
Songqiao Cai – Artist,
Merve Metinkol – Artist,
Hangning Zhang – Programmer,
Kaijun Wang – Programmer.
facebook.com/SymbioTheGame/

Game developed for PC in Unity and using Photoshop, After effects, Maya.

Awards:
Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio also brought home the “Most Innovative Newcomer Award” and “the Audience Award” from PLAY18 – Creative Gaming Festival in Hamburg!

Development: