Tale

In a world of great wonders, a ranger is tricked by a scheming wizard to unleash a great danger. In order to undo her mistakes…

Tale is a third-person adventure game, on Multiple platforms, set in a fantastical land known as Abulin. With gameplay centered on exploration and navigation, Tale aims to tell the story of a young ranger as she unravels the plot of a devious magician.

Team:

  • Emil Christenson – Producer
  • David Crosson – Game design
  • Erik Starander – Environment artist
  • Gabriel Ajuwa – Programmer
  • Kim Gripenberg – Programmer
  • Lucas Chang – Lead Artist
  • Samuel Ehnberg – Lead Sound

Smackquarium

Smackquarium is a 2D, platformer local multiplayer game. With its transparent screen Smackquarium allow the players to see each other while playing. The game also allows the players to pour real water into the aquarium (the game-setting), making the environment/ players be affected by the resulting virtual water steam.

Smackquarium on the Gotland Game Conference 2016 show floor
Smackquarium on the Gotland Game Conference 2016 show floor

In Smackquarium two players fight against each other located in an aquarium. They are both playing a turtle equipped with an over-sized hammer. Their goal is to be the fastest one to collect the growing flowers and return them to their homes. As the players successfully return the flowers, their houses begin to grow, making the environment change. With this, the players also compete to win their love of their life – the yellow turtle. The yellow turtle loves big houses!

With its easy-to-learn controls and an engaging monitor as well as inputs Smackquarium offers a pleasant experience for all players, new as well as experienced. With the opportunity to see through the transparent screens, the competition between the players becomes enhanced.

Team:

  • Lukas Graff – Producer
  • Måns Möller – Lead artist
  • Nils Folker – Tech
  • Martin Carlsson – Sound/ programmer
  • Fabian Lindin – Game designer

Squirrel Squabble

Squirrel Squabble is a 2D FFA brawler with 2-4 players, with the Wii fit balance board.

There are two ways to win the game; either you collect a certain amount of acorns or you be the last squirrel remaining. The map will continue on even if you are in screen or not, be careful so you won’t fall off and let the cat take you!

Tools used: Unity, Photoshop, Aseprite, WiiWalker, Microsoft Visual Studios 2015

Team:

  • Jasmina Softic – Producer
  • Karoliina Hiidenheimo – Game Designer
  • Jari Melgén – Lead Artist
  • Christoffer Forsberg – Lead Tech & Lead Programming
  • Simon Glans – Lead Sound
  • Tim Rojo – Programmer

Neiva

Project Neiva is a side scrolling platforming game featuring a dose of classical 2D gameplay using 3D graphics. The game strives towards fluent gameplay with timed movement, avoiding traps, and outmaneuvering enemies. At the games core lies the character Neivas ability to manipulate her soul, using it to teleport around the game levels!

Neiva on the Gotland Game Conference 2016 show floor
Neiva on the Gotland Game Conference 2016 show floor

Team:

  • Tony Högye – Producer / 3D art
  • Love Åkerlund – Lead Design
  • Jens Berg – Lead Sound / Code
  • Emma Fredriksson – Lead Art/3D art
  • Axel Vesterlund – Code
  • Charlie Eliasson – Animator
  • Johannes Westberg – Lead Code

Made with Unity 5. The game is designed primarily for PC, but offers support for game-pads.