Naar

Naar is a third person action-adventure game set in the mystical world of Al-Dunya (The world below). You are Mokthar a wizard in training, your mission is to dispatch evil djinns from the land. To do this you will have to discover how to make use of your magic in the best possible way to defeat your opponents.

To become a master wizard, you need to tactically defeat your opponents by combining different spells, Fusing them or using the “Harakat”-mode to start a bullet time event for calculated spell casting

The game is built in Unreal Engine 4. Modeled, animated and textured with the help of Maya,3Ds Max, Motionbuilder and Adobe Photoshop.

Team:

  • Ahmad Ali – Producer/Lead Designer
  • William Mayer – Lead Artist
  • Marcus Svensson – 3D Artist
  • Andreas Calmius – Level/Effect Designer
  • Oscar Eriksson – Lead Programmer
  • Ladbon Monjezizadeh – AI Programmer
  • Herman Båtelsson – Programmer

Glade

Set in a mystical scandinavian forest, Glade is a third person hack ‘n’ slash dungeon crawler with inspiration from Diablo II. In Glade you can use any in-game monster as your character, only limited by the words: if you can best it you can play it. The game features several playable characters, skillshot based combat and an attribute system that allows the player to customise their characters. Set in a miniature world, you explore the world nobody else notices, where there is trouble brewing between the mystical beings that inhabit the area.

Team:

  • André Åström – Producer, Lead designer
  • Nils Wennergren – Lead art
  • Georgios Chatzoglakis – Programmer
  • Max Nordlund – Graphical artist

Workspace Warfare


Send a blitz of paper planes to your rival’s desk in this fast-paced office war simulator!

Workspace Warfare on the Gotland Game Conference 2015 showfloor
Workspace Warfare on the Gotland Game Conference 2015 showfloor

Workspace Warfare is a war simulator set in an everyday office environment. It is a fast-paced top down two player game where you challenge your friend to an epic paper plane fight in order to mess up each other’s desks. Fold your planes and send them crashing into your colleague’s morning coffee! A game fit for playful adults and children alike.

Workspace Warfare won <strong>the Innovation Award</strong> at <a href="http://gotlandgameconference.com/2015/">the Gotland Game Conference 2015</a>.
Workspace Warfare won the Innovation Award at the Gotland Game Conference 2015.

Team:
Ellen Mellåker – Producer
Ludvig Storm – Game designer
Matilda Nagy – Lead Artist
Sven Almberg – Lead Programmer
Johan Öhman – Programmer and Lead Sound
Emil “Qevie” Lindgren – Artist

The game plays on a horizontal touch screen and is built in Unity5 3D.

PvGvP

PvGvP offers fast paced multiplayer combat where you need to be aware of your environment that is being controlled by another player. A unique take on local multiplayer where two players fights each other while the third player is trying, with different traps, to influence the outcome of that fight. And then the game offers a chance for the winner of the 1vs1-fight to give some payback to the third player.

PvGvP on the Gotland Game Conference 2015 show floor

PvGvP won the Student Choice Award at the Gotland Game Conference 2015.

PvGvP won the Student Choice Award at the Gotland Game Conference 2015.

Team:
Anders Jonsson – Producer
Marcus Altin Prytz – Lead Art
Marwan Al Salman – Lead Code
Lucas Chang – Game Designer, Lead Tech
Kristofer Karlsson – QA