A Knight’s Flail

Filed under: Projects » Arcades and physical in 2014. Tagged: 1st year, GGC 2014
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A Knight’s Flail is a chaotic jousting game where the player moves using a coconut to mimic the sound of a horse. Once going, they then impale things.

With a lance.

A Knight’s Flail is a jousting game where you move your horse by banging two coconut halves together while aiming a lance using the Kinect.

The goal is to get the highest score.

The game is 3D and the models are created in 3ds Max and Blender while the game is developed in Unity.

Sebastian Rosenblad – Producer
William Nordin – Lead Designer
Viktor Nilsson – Lead Programmer and Lead Tech
Valdemar Ribbing – Lead Artist
Rebecka Nyström – 2D Art
Max Nordlund – 3D Art

 

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