Robull Rumble

Filed under: Projects » Arcades and physical in 2016. Tagged: 1st year, GGC 2016
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Robull Rumble is an two versus two player avatar based arcade game where one person on each team is assigned the task of steering their mechanical bull, and the other person is assigned the task as an repairman that tries to keep their bull alive by the use of percussive maintenance (Hitting stuff until it works again).

Each team fights one another by charging up their bulls’ speed to then launch themselves forward trying to tackle into the opponent’s bull whilst trying not to run into the arena’s surrounding walls as well as other obstacles.

Robull Rumble is programmed in Unity.

Emil Wahlund – Producer
Maximilian Bergström – Lead Design & Lead Art
Johan Persson – Lead Programmer
Tove Hende – Lead Tech
Emmanuel Hultkrantz – Lead Sound & QA
Jakob Sthillert – QA