Torn was a game where the players uses telekinesis to build towers using nothing but their minds. The goal of is skillfully build your own tower, while using dirty tricks to distract your opponent to make them loose concentration and ruins their own build.
Tom Hedberg- Producer/Programmer
Simon Säfström- Lead Design
Amanda Rathje- Lead Art
Linus Johansson- Lead Programmer
Jesper Leveau- Programmer
Henrik Rosenborg- Art
The game is made for PC, and built with Unity, Photoshop, Zbrush, Cinema 4d, Viusal Studio 2010, Mindwave Manager, ThinkGear Connector, OptiTrack Camera SDK, Trackir V5. The controllers are Neurosky MindWave and TrackIR 5, which are used to simuate telekinesis.
A very important part of the Gotland Game Conference is the student show floor, and presentations. Before the conference starts proper, our students make formal presentations of their projects to an expert jury; exposing themselves and the university to insightful critique from a panel of industry personas. This has been a crucial part of our education’s quality assurance since 2001
For 2013, the following bright minds have gracefully volunteered for jury duty: