Announcing the jury!

Jury hard at work. :)

The jury represents the most hard-working participants at the Gotland Game Conference (save for our students, naturally). Jurors travel from near and far to listen to our students’ presentations a day before the conference even starts, and to play all of the student productions on the show floor.

Each members brings their own set of experience and expertise, and share that insight directly with the students during the presentations. This is followed by two days of hard labor where each jury member needs to play enough to provide meaningful written feedback (as well as numeric scores) on each game. These scores does not affect student grades, of course, but are an integral part of the GGC Awards and for our students’ learning outcomes!

The jury is absolutely massive, as they need to cover all three years of our education!

Without further ado, here is the complete 2017 Jury!

  1. Anton Albiin, Association of Swedish Game Developers
  2. Bonnie Ruberg, UC Irvine
  3. Chris Franklin, Errant Signal
  4. Doris Rusch, DePaul University
  5. Maria Guadalupe Alvarez, Högskolan i Skövde
  6. Joakim Sjöberg, Odd Raven Studios
  7. Joshua Juvrud, Uppsala University
  8. Martine Pedersen, IndSpark
  9. Mattias “Ditto” Dittrich, Art in Heart
  10. Mike Sellers, Indiana University
  11. Richard Bartle, University of Essex
  12. Sabine Harrer, University of Vienna
  13. Samson Wiklund, Diversi
  14. Patrick Seibert, Founder:
  15. Travis C. Parrott, Westlaw Legal Solutions
  16. Fred Ström, Pixel Ferrets
  17. Jens Berglind, Might and Delight
  18. Joakim Andreasson, Paradox Development Studio
  19. Jona Marklund, KJ Interactive
  20. Martin Greip, Eat Create Sleep
  21. Max Tiilikainen, iGotcha Studios
  22. Olof Wallentin, Starbreeze Studios
  23. Pernilla Sparrhult, Paradox Development Studio
  24. Peter Stråhle, Might and Delight
  25. Sigrid Svederoth, Cortopia AB
  26. Teddy Sjöström, Pixel Ferrets
  27. Thommy Siverman, Electronic Arts
  28. Tobias Wahlberg, TOB-E GAMES
  29. Vilya Svensson, Pixel Ferrets
  30. Ylva Ljungqvist, Paradox Development Studio

Bold is GAME alumni  – welcome back! 🙂

And thanks in advance to all the jurors for taking the time – and putting up the effort – to help improve our students, our education, and our medium!

Swedish Game Awards in Visby

The Swedish Game Awards is the nation’s largest video game development competition, pitting all Swedish game educations against each other. It has been held annually since 2002 and is organized by a student-driven, non-profit association. They just announced that the 2017 finale will be held in Visby – just a few days after the Gotland Game Conference!

Ergo, you might want to adjust your travel schedule to allow for a few more days in this medieval town of ours. 🙂

Anouncement over at the Swedish Game Awards blog

The Wikipedia page is a good source of information for the SGA, including the competition categories and winners from previous years. We will of course shamelessly point out that our students generally fare very well; last year Gotland took home Best Diversity Effort, Best Execution in Design, Best Technical Execution and Best Execution in Narrative. Head on over at our less-official department blog for a full list of all SGA-awards earned by our students.

Earn a free conference pass!

Three of the 2016 jurors, hard at work jotting down feedback and discussing the projects they've seen
So your crowdfunding missed its target, your company can’t send you, or you want to scout talent before anyone else gets the chance. Whatever the reason, you may earn yourself a free Conference Pass and front row seats to meet our students by serving on the GGC Jury!

The jury arrive a day early (28/5) to attend student presentations (2-4 hours, with breaks) and then play their games on the show floor and provide thoughtful and constructive feedback throughout the conference. Jury duty requires no work prior to the event, but once here you will have to prioritize and make time to play all games – enough to provide fair criticism and advice.

So; if you are interested in going to Visby to meet our students, provide them with thoughtful feedback, and participate in a uniquely wide-eyed games conference, simply fill in the application!

Thank you!

Educators Summit update

Adam Mayes introduction lecture for Big Game Project, 2012
The Game Educators Summit is a 2-day meeting hosted by the Department of Game Design, during the GGC. We aim to bring together all higher game educations (internationally) to discuss our common concerns and set up a network of support.

So; two days, broken up by the Gotland Game Conference. The first day (28/5) is filled with short presentations and an evening meet-and-greet on the show floor among the student games.

The second day (31/5) takes place after the GGC, when everyone is warmed up and inspired. We’ll meet the Higher Education Videogame Alliance, and then split into groups to discuss our specific areas of interest.

Please check the summit page for all details and to submit presentations!