ReLeap

A 2D side-scroller runner game emphasizing epic leaps that send you soaring through the sky evoking a feeling of freedom and airborne ecstasy.

Re-Leap on the Gotland Game Conference 2018 show floor

Re-Leap on the Gotland Game Conference 2018 show floor

Team:
Isaac Olander – Art
Linda Khamphoukeo – Art
Benjamin Harbakk – Art
Léo Smith – Sound
Wiktor Ravndal – Code
Vidar Grönros – Tech
facebook.com/ReLeapGame/
twitter.com/ReLeapGame

Re-Leap won the Woke Award at the Gotland Game Conference 2018. See the jury’s motivation here (41:56).
Re-Leap won the Woke Award at the Gotland Game Conference 2018.

Re-Leap won the Woke Award at the Gotland Game Conference 2018.

Jungle Jive


The tourists trippin’ in the tropics find a crazy disco party in the jungle and they cannot help themselves, but join the funky celebration! Grab a doll, make it step to the rhythm of the music, perform sick dance moves and take part in the greatest jungle dance off of all times!

Jungle Jive on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Jungle Jive on the Gotland Game Conference 2018 show floor.
Unfortunate technical difficulties at the GGC 2018. :)
Unfortunate technical difficulties at the GGC 2018. 🙂

Team:
Krzesimir Pszenny – Producer
Natali Arvidsson – Artist, Technician
Hanna Aho Lind – Artist
Eira Saastamoinen – Designer, Sewer
Jan Plähn – Programmer, Composer
Matthias Jannidis – Programmer
Clément Pirelli – Programmer
www.facebook.com/junglejivegame/
Jungle Jive is a 2D game with big dolls as control devices developed for PC in Unity using Photoshop.

Throne of Evil


Play a tower-defense-like game where you feel truly evil through immersion and gameplay.

Throne of Evil on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Throne of Evil on the Gotland Game Conference 2018 show floor.
Throne of Evil on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Throne of Evil on the Gotland Game Conference 2018 show floor.

Team:
Ana Laura Martinez – Graphics,
Ellen Wetterholm – Graphics,
Erik Rosenberg – Scrum Master,
Hampus Serrestam – Designer,
Natasha Bianca Mangan – Programmer,
Oscar Vines – Programmer,
Oskar Karlsson – Programmer
http://malefisheep.erikrosenberg.se/
Software used: Unity, Photoshop, Monodevelop, GitKraken

Beetmash


Over the stove top, a cook-off with a beat! In Beetmash two players are competing in a food catching competition. The win condition is simple: get the most points by the end of the round and complete recipes for bonus points. By the way, your opponents cannot score if they “accidentally” drop their food.

Beetmash on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Beetmash on the Gotland Game Conference 2018 show floor.
Beetmash on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Beetmash on the Gotland Game Conference 2018 show floor.
Beetmash on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Beetmash on the Gotland Game Conference 2018 show floor.

Team:
Daniel Reinsson (Product Owner, Design Minor)
Timothée Engel (Scrum Master, Programming Minor)
Fredrik Lindsten (Team Member, Programming Minor)
Isak Mansén (Team Member, Graphic Minor)
Jesper Karbing (Team Member, Graphic Minor)
Shifatul Kabir Siam (Team Member, Graphic Minor)
Saša Džigurski (Team Member, Project Management Minor, Engineering)
https://facebook.com/beetmash

// Tools Used
Hardware: PlayStation Move, PlayStation Eye
Middleware: SteamVR, PSMoveService
Software: Unity3D, Blender, Visual Studio, Photoshop, FL Studio