The Slappening

The Slappening is a 3D, single player platformer game for PC. Play as a kid trying to escape the school after being traumatized from being slapped after a haircut. Roll around and spit your way through the halls, and avoid the hands at all costs. Discover the handy cast and their quirks as you fight for your neck.

Nominated for Swedish Game Awards 2021, Game of the Year & Best Art Direction. Winner of Gotland Game Conference 2021 Public Choice Award.


  • Christian Le Roux: 3D environment and graphics, level design
  • Desislava Atanasova: 3D environment and graphics, level design
  • Eskil Ettehag: Engineering , programming, level design
  • Jad Tawbi: Programming, level design, QA
  • Leo Wognum: 3D environment and graphics, animation, music & sound design, level design
  • Peter Mathiesen: 3D environment and graphics, level design
  • Sarah Norén: Producer, UI designer, level design, QA
  • Theo Flejmer: GGC responsible, QA lead, UI programmer, design


Amelite is available on Steam

Amelite is a 2D platformer that will challenge your creativity in this new take on a classic genre. Create your own path as the power of drawing platforms is in YOUR hands.

Find yourself at the bottom of an abandoned and mystical tower, overgrown by dangerous crystals. With the help of a peculiar creature, climb your way to the top through an ever challenging environment, and find your way home. Leap over gaping holes, block incoming projectiles, or wall-jump in tandem with your own walls. Amelite is a game packed with creative challenges, and every player is free to make their own solutions! 

This game has been developed for PC, and using a mouse is highly recommended. The game is also compatible with drawing tablets. 

During the 2021 Gotland Game Conference Amelite won Best In Show, Best Game Feel, Best Level Design and Best Presentation.


  • Oliver Lincke – Director, Environmental Art
  • Sabina Hallmén – Producer, Narrative, PR
  • Amanda Östman – Assistant Producer, SFX, VFX
  • Cédric Le Therisien – Gameplay Design, Level Design, QA
  • Pontus Canholm – Programming, Level Design
  • Fabian Larsson – Programming
  • Frida Björnfot – Art Direction, VFX & Rendering
  • Erik Börjesson – Animation, Storyboards
  • Sander Wellmar – Music


Explore a new alien world with your boat.

Ortus is a 3D exploration-driven puzzler developed for PC using Maya and Unity. Solve puzzles using plant DNA in order to leave a massive water cave system and uncover what happened to the species that used to live there. Navigate the cave using your boat but also by foot. If you want to be immersed in an atmospheric environment whilst uncovering the lost knowledge of an alien race in a puzzler this is the game for you.


  • George-Gabriel Rentia – 3D Artist
  • Elian Rowan Morgana – 3D Artist
  • Caroline Johansson – Concept Artist
  • Dominykas Jecius – UI & Concept Artist
  • Ivan Kholod – Programmer
  • Teemu Laiho – Programmer
  • Mingxiao Jiang – Programmer
  • Irma Andersson – Project Manager & Artist
  • Jonathan Persson – Project Manager & Level Designer
  • Leo Wognum – Music

A Crow’s Quest to World Domination

A 3rd person 3D game about an evil crow that wants to rule the world. You can also poop! Have you always dreamt about playing a game as a power-hungry crow set to take over the world? If yes then this is just the game for you! The first step in your quest for world domination is to get rid of the humans plaguing the park where you’ve established your base of operation. Caw, poop, and peck at their heads in order to collect their skulls and claim the land that is rightfully yours! Soon the world will be at your… feet?


  • Sofie Magnusson – Product Owner & Level Designer
  • Ioana Parosu – Producer
  • Elin Hage – Lead Programmer
  • Klara Pranke – Lead 3D Artist
  • Oliver Rågmo – 3D Environment Artist
  • Ziren Nichakarn Meesamer – 3D Character Artist
  • Daniel Lagnebratt – QA & Sound Designer