Play as two flubbermonkeys making their way deeper and deeper into an enchanted jungle. Navigate around each level with your friend and try to reach the end. Using each other, the objects and features around the level, solve the puzzles and make it across the landscape unharmed. The levels aren’t all fun and games, there are dangers lurking! Environment and jungle creatures can hurt the careless monkeys. A large part of the game is bouncing off each other and cooperating to reach the goal. The players can bounce on top of each other to reach high places, and slingshot each other in order to get across great distances.
Comet is a 3D exploration game made in Unreal Engine where you can immerse yourself in the lonely but beautiful universe. You play as a lonely comet and trying to fit in in a new solar system, and to create a place where you can call home. By collecting dusts and crystals that are scattered in space you will grow bigger and stronger to be able to save new companions and let them join you on your adventure.
PROJECT: Monster Girls is a single-player third-person arena fighting game. You play as a monster girl where you battle against another player. Strike first, strike hard, knock your opponent into the abyss. Fight your way to become the monster lord of the monster world!
Jonathan Berggren: Programmer and product ownerTomas Savela: Designer
Strig & Kabu is a co-op exploration puzzle-lite game focused on the themes of personal growth, trust, and cooperation. It features a relaxed atmosphere and a unique hand painted art style.
You play as Strig & Kabu, grandpa and grandson, delving into the forest in search of mushrooms for Strig’s alchemical concoctions, you will uncover the mystery behind the fog that clouds the forest, and only by helping each other will you find a way forward through the mystical and nature-themed puzzles.
Developed over the course of 8 weeks in Unreal Engine 4 with Autodesk Maya, Substance Designer, 3DCoat, Adobe Photoshop and Visual Studio.
Roberto Marcos Söderström – 3D Art & Level Design
Samantha Baqués Velásquez – 2D/3D Art
Natali Arvidsson – 2D/3D Art
Fredrik Lindsten – Programming
Jesper Backman – Programming
Carl Hvarfvenius Blomgren – Level Design & Social Media