Minutes to Mayhem

Minutes to Mayhem is a one versus four asymmetric multiplayer game where Mrs. Margaret Hatchet has to chase out the ghosts haunting her house. Wielding her hatchet her task is to axe the possessed furniture to death. But beware! She has to be careful not to destroy objects that aren’t possessed. She still needs a house to spend her final days in after all! Can you stay sane long enough as Margaret?

Minutes to Mayhem on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Minutes to Mayhem on the Gotland Game Conference 2018 show floor.

The ghosts can possess almost everything in the house. It is up to them to wreak as much havoc as they can before Margaret finds them and kills them. Different objects have different characteristics. You want to play as the super fast and slippery soap? No problem! Want to crash the oven into Margaret? No problem! Want to try and blend in in plain sight? Be careful not to get caught! With all these different possibilities, can the ghosts cause enough damage to drive Margaret insane?

Minutes to Mayhem on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Minutes to Mayhem on the Gotland Game Conference 2018 show floor.
Minutes to Mayhem on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Minutes to Mayhem on the Gotland Game Conference 2018 show floor.

Team:
Alexander Sjöberg – Artist
Elina Marjomaa – Artist
Chantal Blokker – Artist
Jacob Lindberg – Programmer
Leevi Hakala – Programmer
Alexandru Capșa – Programmer/PR
Raoul Man – Producer
Olof Pettersson – Sound
www.facebook.com/krakenuppsala/

Minutes to Mayhem was developed for PC in Unreal using 3DSMax, Substance Painter, Substance Designer, Motion Builder, Photoshop and Visual Studio.

Minutes to Mayhem on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Minutes to Mayhem on the Gotland Game Conference 2018 show floor.
Minutes to Mayhem on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Minutes to Mayhem on the Gotland Game Conference 2018 show floor.

Kato

Kato is an adventure game set in a small village, where you play as the dog Kato. You take it upon yourself to help the villagers with their troubles. Help your neighbours come together and help each other to build a better tomorrow with creative dog solutions.

Kato on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Kato on the Gotland Game Conference 2018 show floor.

Team:
Kim Ohlsson – Scrum Master & Writer
Leon Andersson – Systems Programmer
Julia Eklund Granstedt – 3D Artist & Animator
Jonathan Nitzan Andersson – Technical & Environment Artist
Arvid Edström – Gameplay programmer & Level Designer
Ludvig Baummann Olsson – Game Designer & Scripter
Elin Tvinne Flyg – Concept & 3D Artist
Julia Siljebo – Music Composer
Kato is a casual, lighthearted, 3rd person adventure game developed for PC in Unreal using Photoshop, MotionBuilder, SourceTree, 3DStudioMax, Substance Painter and MudBox.

Primal Party


Join the Primal Party and team up with your favorite pri-mate! Steal magic juice barrels with your tail and defend them against the other team and raiding Knights. But watch out for the falling fruits, their explosive powers will surely be used by your opponent to achieve victory and bamboozle you.

Primal Party on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Primal Party on the Gotland Game Conference 2018 show floor.

Primal Party on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Primal Party on the Gotland Game Conference 2018 show floor.
Primal Party on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Primal Party on the Gotland Game Conference 2018 show floor.

Team:
Marcel Bailleul – Producer and Lead Design
Steven Kolankowski – Lead Code and Design
Benjamin Lockwood – Art and Design
Stella Nyberg Brodda – Art and Design
Gabriel Ringmar – Code and Design
Mohamad Saleh – Lead Art and Design
www.instagram.com/primalparty
www.facebook.com/PrimalPartyGame

Primal Party is a 2v2, isometric party game developed for PC in Unreal using 3DSMax, Substance Painter, Photoshop and MotionBuilder. Further potential platforms are PS4, Xbox One and Switch.

The Primal Party team at the Gotland Game Conference

Nova Factor


Nova Factor is where you play against your opponent with all your actions recorded and repeated in the next round by a copy of yourself. Be your own team mates in Nova Factor! The game is a competitive, first person, multiplayer shooter taking place in an alternate reality.

Team:
Alex Östermark – Graphics
Christopher Fisher – Graphics
Nicholas Lo – Graphics
Petter Larsson – Graphics
Mikael Sukoinen – Management/Sound
Nikolay Valkov – Programming
Rishi KS – Programming
bloodberry-games.itch.io/nova-factor
Developed for PC on Unreal Engine 4 using 3Ds Max, Maya, Visual Studio, Fl Studio and Komplete 11.

Awards:
Nova Factor won The Innovation Award at the Gotland Game Conference 2018.
Nova Factor won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Innovation Award</a></strong>  at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Nova Factor won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Innovation Award</a></strong>  at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Nova Factor won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Innovation Award</a></strong>  at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.