Illume

Illume is a side-scrolling 3d puzzle platformer where objects only appear when you shine some light upon them. You never fight the world – you create, change and heal it.

Immerse in an atmospheric journey through emptiness, use light to solve puzzles and turn dead and cold darkness into a charming world full of whimsical groves and magnificent gardens.

Play Illume on itch.io!

Illume won Best Art Design at the Gotland Game Conference 2023.

Team:

Alisa Kontorovic – Product Owner, Designer, Technical Artist, 3D Artist;
Brian Barikhan – Producer, Scrum Master, Level Designer;
Tereza Palmonová – 3D Artist, Concept Artist, Video Editor;
Hedda Borg Rundqvist – QA, Sound Designer, Composer;
Sebastian Norderäng – Programmer;
Yu Yongqin – Programmer;
Daniel Mardunovich – Programmer.

Ball Bash

Ball Bash is a 3D fast paced local multiplayer racing game developed for PC. You can use customized ability sets to gain an advantage over your opponents. Dash through procedurally generated tracks and environments, and use your skills to avoid the incoming obstacles. Be the last one standing!

Team:

David Canesi – Product Owner
Bogdan Serov – Project Manager
Viktor Drakenberg – Lead Designer
Jiaxing Cao – Programmer
Isabell Olsson – 3D Graphics
Timon Stepan – 3D Graphics

The Slappening

The Slappening is a 3D, single player platformer game for PC. Play as a kid trying to escape the school after being traumatized from being slapped after a haircut. Roll around and spit your way through the halls, and avoid the hands at all costs. Discover the handy cast and their quirks as you fight for your neck.

Nominated for Swedish Game Awards 2021, Game of the Year & Best Art Direction. Winner of Gotland Game Conference 2021 Public Choice Award.

Team:

  • Christian Le Roux: 3D environment and graphics, level design
  • Desislava Atanasova: 3D environment and graphics, level design
  • Eskil Ettehag: Engineering , programming, level design
  • Jad Tawbi: Programming, level design, QA
  • Leo Wognum: 3D environment and graphics, animation, music & sound design, level design
  • Peter Mathiesen: 3D environment and graphics, level design
  • Sarah Norén: Producer, UI designer, level design, QA
  • Theo Flejmer: GGC responsible, QA lead, UI programmer, design

Ortus

Explore a new alien world with your boat.

Ortus is a 3D exploration-driven puzzler developed for PC using Maya and Unity. Solve puzzles using plant DNA in order to leave a massive water cave system and uncover what happened to the species that used to live there. Navigate the cave using your boat but also by foot. If you want to be immersed in an atmospheric environment whilst uncovering the lost knowledge of an alien race in a puzzler this is the game for you.

Team:

  • George-Gabriel Rentia – 3D Artist
  • Elian Rowan Morgana – 3D Artist
  • Caroline Johansson – Concept Artist
  • Dominykas Jecius – UI & Concept Artist
  • Ivan Kholod – Programmer
  • Teemu Laiho – Programmer
  • Mingxiao Jiang – Programmer
  • Irma Andersson – Project Manager & Artist
  • Jonathan Persson – Project Manager & Level Designer
  • Leo Wognum – Music