The department of Game Design at Uppsala University, campus Gotland
This is the highly informal blog of the GAME-department. We use it mostly to document the things we do outside of running one of the worlds strongest game educations. For information about our education, programs and courses, check the official site at Uppsala University.
The series invites practitioners and researchers in and around game design to present their work, thoughts, and process. In this first episode, Henrike Lode talks about perseverance, experimental prototyping and some of the joys and challenges of being a game developer.
So clear your calendar, stock up on the glögg and come meet our people at Blizzard, King, Runaway Play, Spiele-Palast, Redbeet Interactive, Creative Assembly, Fatshark, from the comforting corona-safety of your own home.
Pssst… are you an alumn and would like to shot the breeze and answer questions from up-and-coming game developers? Contact Ulf Benjaminsson to get your own lounge area. 🙂
17:30: Connect and test your tech, have a look around
Click here to join our space on Gather. Set up your camera and mic. Customize your avatar. Use your real name. Get to know the controls and then walk to the lecture hall in the virtual world.
18:00-18:50: Rabi Afram, Engineering Manager @ King
Rabi graduated from Game Design & Programming in 2013. He has a wide array of experience in the game industry working with PC, console and mobile games. Outside of work he plays a lot of tabletop role playing games.
“The talk is going to cover the journey I have made in the industry and the different lessons that I learned that can help you progress in your careers. How do you start in an entry level position and progress from there?”
Emma Johansson graduated from Game Design & Graphics in 2009. She has shipped 10+ titles across multiple platforms, and is currently living in New Zealand working as Creative Director at Runaway Play. Emma is leading the company’s product development process as well as the company’s creative vision. Emma’s passion lies in creating beautiful, wholesome and inclusive games.
“The games industry is always changing, but there are some lessons to be learnt from game development that always stay the same! During this talk Emma will share her top 10 lessons learnt from over a decade of experience working in the games industry.”
20:00-??:??: Speed-dating / meet & greet
Load up with excellent beverage, a web cam and a good headset. Make sure you use your real name in Gather.
As part of the yearly Gotland Pride celebration, we would like to see all of your inspiring, truthful, beautiful, strange, queer, dreamy, throbbing, challenging, difficult, joyous or riotous explorations of what games are or could be; be it concept art, character designs, demos or finished games, or relevant written stories (for example about how life in the games industry is as a non-binary gender-bender).
The goal is to put together a virtual exhibition of all these works and publish it to the public during Gotland Pride in November.
Deadline for submissions: November 3, 2020 at 23:59.
For more info on how to submit work for the coming virtual exhibition visit the google drive folder and read through the instructions found there: http://shorturl.at/gnrP8
Seven hours to learn a tool, build a game and get to know your fellow students and faculty. That is what My First Jam is about. Due to the Covid-19 pandemic we had to go entirely online this time, but that did not stop the fun!