Introductory lectures by Doris and Mischa

Professor Doris Rusch and Mischa Hießböck moved to Gotland and started working with us earlier this month! They’re both giving an introduction lecture on Wednesday the 22nd, at 13:00 in B51 – swing by to say hi and learn what they’re about!

The lectures are open to the public and all GAME-students are strongly recommended to attend.

Where: B51, Campus Gotland
When: Wed 22nd of May, 13:00 – 15:00

Storytelling, game design and history

Michael Hießböckk

In my introductory talk, I am taking the opportunity to compare two of my favorite projects: I will discuss “Something Wicked” – a game project that serves as an example for how my passions for storytelling, game design and history can productively coalesce and inform each other. Something Wicked was a collaboration with Elizabeth Hunter, at the time a theater PhD student at Northwestern University in Chicago. It is a video game adaptation of the Norwegian invasion from William Shakespeare’s Macbeth.

The other project is “Cure Runners”, a collaboration with Three Coins and Ovos Media, that teaches financial literacy. The game is set in a not-so-alternate timeline in which a forgotten island in the Pacific Ocean emerges from cold-war-era oblivion.

I am looking forward to illustrating my approach to narrative and game design exemplifying these very different cases.

Deep Game Design & The Alchemy of Play

Doris C. Rusch

I think of games as interactive Pensieves. Pensieves are an invention by J.K. Rowling. They are magical basins into which you can put excess thoughts from your mind to see them more clearly, understand new connections. That’s what games are to me. What I look for, when I choose a game to play. What I strive for, when I design one: projective possibility spaces to better understand our Inner World, allowing an investigation of the Human Condition by making salient aspects of it manifest through rules, mechanics, art, and sound.

But games are not just passive receptacles you dump ideas into. They afford active engagement of these ideas in an embodiedenactedexperiential way. And as such, they are far less obedient and arguably much more magical than the humble Pensive! You don’t just look at a game and watch its ideas and themes unfold. You step into the current and are transformed – as player and designer – through the alchemy of play.

As designer and research, I want to unlock the secrets of this play alchemy. I do so by exploring how games can leverage the mind-body connection; how they can speak to our unconscious through mythical themes and ritualistic game mechanics; how they can raise questions rather than give answers by way of letting us act upon evocative possibility spaces; how they can touch us emotionally, disturb and confront us, so we see life with fresh eyes, we wake up to our own existence, and become more aware of the lived experiences of others.

There is much to do still, in regards to articulating design approaches that harness this alchemy of play. This intro talk is meant to provide a glimpse into how I think about games, why I believe they are the coolest medium on this planet and what I hope to explore further with students and colleagues at the UU games department on beautiful, magical Gotland. 

Where: B51, Campus Gotland
When: Wed 22nd of May, 13:00 – 15:00

Join the Educators Summit (7-8th of June)

Educators: the Gotland Game Conference Educators Summit is back and it wants your voice. If you’re an established education with a set of veteran teachers, or a new education wondering where to focus your attention, there is something for you here.

For the past two years the Educators Summit has created a space to discuss the subjects that gather under the banner of game education. We have looked at teaching, research, outreach to industry and how to form a closer bond with each other. It has been instrumental in the forming of a European wing of the Higher Education Video Games Alliance, and the formation of a HEVGA Research Summer School.

We have three things to ask of you:

  1. Fill in this pre-meeting survey. Whether you can come or not – this information will help us keep future summits relevant!
  2. Consider submitting a talk for the summit
  3. And register for your ticket on ti.to (combined tickets for the Gotland Game Conference + Educator Summit are available!)

As always, we’re looking for presentations of what and how you teach. If you’d like to submit a presentation, these are some areas to focus on:

  • What is your education’s unique niche?
  • How did you develop your unique niche?
  • What is your education’s biggest weakness and threat?
  • Do you have innovative methods of teaching your content?

Slots are available for 15 – 45 minute presentations, submit your talk through this form.

We understand what it means to ask educators to take days away from their subjects. It has always been our goal that the summit be a place of value for our participants and this year is no exception.

We want to start delivering on a promise: an international network of teachers who are willing to travel and teach in other departments. The presentations are meant as adverts and request: tell us what you’re great at, tell us what you need.

And bring your business cards. We want to bring people together.

Thanks for your interest!

Guest Lecture: Jan-Jaap Severs (Grendel Games)

Jan-Jaap Severs is visiting us again next week for a guest lecture on serious games and the challenges inherent to the production and design of these types of games. Jan-Jaap is one of the co-founders of Grendel Games, a studio that’s been producing validated and commercially successful serious games for twenty years now! That is a lot of experience to be listening in on.

Time: 10:00-12:00, Thu 14th March
Place: E22, Campus Gotland

“Dealing with stakeholders, requirements and evidence in serious games development”

Jan-Jaap Severs, Grendel Games

During this lecture we will discuss several aspects that make serious game design and development a challenging endeavor.

We will look at managing stakeholders and domain experts with different backgrounds, who speak totally different languages. We will investigate methods of gathering requirements from these stakeholders and the common obstacles we face during that process. Finally, we will discuss the gathering and dissemination of scientific evidence of the effect of a serious game and how we can prepare for this during the design phase.

The lecture will be structured around three in-depth examples in the fields of surgery training, behavioral change pertaining to water consumption and mathematics training for children with learning disabilities.

Time: 10:00-12:00, Thu 14th March
Place: E22, Campus Gotland

Please note: students taking the Serious Games class must be given priority. There are only ~20 free seats available, so guests have to be prepared to sit in the stairs!

Questions? Contact the course responsible; Ernest Adams.

Apply for the Games Research Summer School!

At last years game educator’s summit there was a desire to set up a Research Summer School. The idea was for a roaming event, highlighting and strengthening games research. Together with our colleagues at Högskolan i Skövde and Södertörns Högskola we are happy to announce that applications are now open for the first Research Summer School in Skövde this August!

The three day summer school is open to PhD- and graduate students who are working in areas connected to digital games and takes place in Skövde, Sweden, from 21 to 23 of August 2019. Both early PhD students who are presenting conceptual work and planning for research as well as advanced students who near their defense are welcome. The course is worth 3 credits (ECTS).

Students will present their work and get individual prepared feedback from a senior researcher and a peer. The summer school also offers lectures and workshops led by senior researchers. The topics for 2019 are:

There will also be a seminar that allows participants to find collaboration possibilities and partners and formulate possible topics and agendas for shared research projects. 

Application (25th of March)

If you are interested in participating, please send the following to Patrick Prax before the 18th 25th of March*:

  1. An academic text that you are currently working on (between 500 and 1500 words excluding references)
  2. short description of the over-all (research) project this work is a part of. This could be your dissertation, a master thesis, or another kind of publication or design work.
  3. A brief CV showing your academic and professional work related to games
  4. A few small travel stipends are available on a first come, first serve basis (it will not cover the full cost). If you have financial need, please include this in your email and you will be notified if any stipends are available based on the time you submit your application. You do not need to submit financial information

* The application deadline has been postponed by a week. The new deadline is 25th of march!

Continue reading for the curriculum, schedule and morek!

Continue reading “Apply for the Games Research Summer School!”