Pump Cart Panic

The two players have to escape from a crazy scientist whose beans they have stolen. For this they use a pump cart that they power with their own, bean enhanced, muscles. They will dodge obstacles and projectiles as the train moves closer and closer. Can they get to the end and save their lives?

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Team:

  • Airui Zhou – Project Manager, Scrum Master
  • Pim Hopstaken – Product Owner, Artist
  • He Hong – Artist
  • Henrik Strömberg- Programmer
  • Yali Li – Programmer
  • Hampus Ivarsson – Game Designer
  • Joel Andersson – Game Designer

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Indomitable

Indomitable is a 2.5D single player boss-rush title where you play as a skilled fighter that has been captured and forced into gladiatorial combat. Prepare for challenging encounters against genetically enhanced opponents that do not hold their blows. Step into the arena, and make it yours.

The game is developed for PC and to be played with controller.

Team:

  • Christos Mandilas – Product Owner, Game Designer, Narrative Designer, Writer, Artist
  • Isak Larsson – Game Designer, Level Designer, QA
  • Robin Lundqvist – Producer, QA
  • Dionysios Adamopoulos – Programmer
  • Sergei Grigorev – Programmer
  • Maximilian Feig – FX Artist, Sound Designer, Composer
  • Erik Börjesson – Artist
  • Adam Westeson – Artist

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Gummy Climbers

Gummy Climbers is a 2D local co-op puzzle action platformer where you and your friend take on the roles of two bouncy Gummy Bear friends, out on a hike through a candy filled world. To reach your end goal of roasting marshmallows on the peak of the candy mountain, you need to communicate, work together and combine your gummy-based abilities to overcome the various challenges you meet along the way. So what are you waiting for? Grab a controller and invite your friend over; an oh so sweet adventure awaits!

Team:
Rongkun Sun – Project Management, Concept Art & Lead Design
Carl Swanberg – Programming, Music, Sound FX
Jichao Zhang – Programming
Olivia Wang – Environment Art & Concept Art
Mustafa Alhamed- Character Art & Animation
Martin Zetterman – Level Design & QA

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Safe Cracker

“Safe Cracker” is a puzzle simulator arcade developed by Ocean’s Seven. It casts the player as an aspiring thief, whose goal is to infiltrate into the corporate offices and crack many of the various safes. Each safe is locked by three different types of puzzles, including a dial lock, electronic lock and a deadbolt lock. The progression is non-linear: the offices have the safe types randomized, as well as the codes/combinations. Additionally, the player needs to avoid getting caught while cracking safes.

Team:

  • Indre Grigaraviciute – Product Owner, Game Producer, Programmer
  • Nikita Krivosein – Programmer
  • Aleksandr Poliakov – Scrum master
  • Georgi Madzharov – Scripting
  • Christoffer Johansson – Quality Assurance, Sound design, Design
  • Kenny Hwang Chau – Art
  • Marcus Kajimalwendo – Art

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