Neon Skies

Neon Skies is a 3D, multiplayer game inspired by the game mode “Battle Royale”.
You are summoned to a futuristic jungle on a sky island along with three other players and your goal is to craft your own weapons and fight to be the last man standing. You are equipped with a stealth suit that lets you stay invisible to other players except for when performing important actions such as entering combat, harvesting resources or crafting weapons.

The game is built in Unity. For the graphical content we used Photoshop, Maya, 3Ds Max, 3D Coat and Substance Painter.

Team:

  • Håkan Johannsson – Lead Code
  • Fabian Lindin – Lead Artist
  • Erik Levin – 3D Artist
  • Marcus van Aller – 3D Artist
  • Filip Swärdh – Producer/Lead Deisgner
  • www.neonskiesgame.com/

Sound of Life

Sound of Life is a 3D first person game for PC, where you play as a rescue worker in a war-torn city.

The city has been bombed and you are the first to arrive at the scene. Follow clues in your environment while using a listening device to find buried people among the debris. But time is precious and every search counts. Listen carefully, explore and make the best out of your search attempts.

The game is developed in Unreal Engine 4. Other tools used are; 3Dsmax, Maya, Motive, Motionbuilder, Make Human, Substance Painter 2, Substance Designer 6, Visual studio, Git hub, Photoshop.

Team:

  • Malcolms Yllenius – Lead programmer
  • Emil Wahlund – Programmer, Lead Designer
  • Karoliina Hiidenheimo – Lead Artist
  • Kadar Ali – Artist, Texture Artist
  • Malin Runsten Fredriksson – Producer, Artist, Motion capture operator
  • Malte During – Music creator
  • Jesper Brunnström – Sound Effects

facebook.com/Sound-of-Life-431127820596951/

Causality

Causality is a action RPG fantasy game with dimension swapping, where you fight monsters with the focus on the combat system. The player will experience Causality from a third person perspective in 3D. Our main aesthetic will be challenging game play. The dimension swapping mechanic will be a way for the player to heal up, it will be a bar which recharges slowly over time and depletes while in use. The player will stay in the same place when switching dimension, the difference will be in the graphics and sound.

Made in Unity, with 3DS Max, Motion Builder, Photoshop, Motive, Substance Painter 2.

Team:

  • Joni Nikander – Producer
  • Stefan Strandberg – Lead Art
  • Robin Berneby – Lead Programmer
  • Axel Eriksson – Lead Design
  • Christoffer Lövdahl – Gameplay Programmer
  • Niklas Ericsson – Artist

Not Alone

The spaceship is running on emergency power. You operate the last remaining power in the control center and is your friend’s only hope of reaching the escape pods, but there is an unknown and dangerous presence on the ship.

The game is on PC and is made in Unity

Team:

  • Oscar Berggren – Lead Coder / Designer,
  • Gabriel Ansgariusson – Lead Sound,
  • Stella Crawford – Lead Artist/ Producer,
  • Gabriel Ringmar – Lead Tech,