The department of Game Design at Uppsala University, campus Gotland
Student projects are added irregularly and in no particular order. These are projects stretching back to 2002, from students in their 1st, 2nd and 3rd year and using vastly different tech. Thus; we recommend you use the tag cloud to the right to filter the projects you’re interested in!
Umbra is the first chapter of a adventure game that is told like a classic fairy tale-book.
The player takes the role of Nili in her everyday life, living in a deep forest. The player’s choices to solve the everyday problems shape the experience. A stranger suddenly comes from nowhere and bring relevations that will change Nilis life forever.
Umbra is a 2D point & click flash-game that is easily accessed on the internet and played using only the mouse.
Daniel Andersson – Producer, Programmer
Anna Holmgren – Graphical Artist
Rickard Thorslund – Sound
The Crazy Race is a 2D side-scrolling racing game that supports up to four players at once. As you don’t have to be all players, the remaining spots will be filled by Artificial Intelligence controlled vehicles. To guidance there will be springs and other mystical objects on the maps, to create a more fun environment.
The game is developed using the XNA framework. Creators:
Mattias Edlund – Producer & Lead Programmer
Linus Johansson – Lead Artist
Björn Karlsson – Lead Designer
Malin Tärnrot – 2D Artist
Olov Jung – 2D Artist
Viktor Bergman – Programmer
Slingshot is a team based space shooter game with focus on navigation through the forces of gravity. The Slingshot team (Abstract Reality) has labored to produce a physics based experience, coupled with a traditional space shooter, and creating a new kind of game play which is unique on today’s market. Using the gravity around each planet the players can go into orbits to change direction. They can also fire their engines at the opportune moment to slingshot around the map while saving their fuel.
Slingshot´s primary game mode on GGC is called Gold Rush. It involves two teams of players who compete against each other to win the most precious golden asteroids for their home world. Every team member has a ship equipped with both weapons and a grappling hook, which is the players’ most important interface. Using the tools will allow the players to tow asteroids into orbit around their home world to score points. The team with most points wins.
Our teams are Planet Freedom and Planet Brotherhood. Both teams have a whacky assortment of characters and ships based upon familiar caricatures from the cold war’s space race.
The graphic tools that we have used in development are 3D max, Photoshop CS4 and Zbrush.
Our programmers have worked with Visual Studio 2010, XNA 4.0, Farseer Physics Engine, F-MOD (Audio mode) and .NET ( Dot NET) for networking.
Carolina Lindblom – Producer
Christopher Hjort – Lead Designer
Jerker Gullbrand – Lead Artist
Robin Jensen – Lead Programmer
Jimmy Johansson – 3D Artist
Malin Mellgren – 3D Artist
Magnus Bergall – 3D Artist
Christoffer Forslund – Programmer
Marcus Flysjö – Programmer
Nicholas Svan Larsson – Programmer
In this game you slide down a half-pipe and avoid obstacles by tilting the world, with an arctic theme. Your goal is to try get as far as possible before the time runs out without being eaten by a killer whale.
The game is in 3D made in unity and 3Ds Max, single player with a cartoonish style.
Emil Ekeroth – Producer
Emelie Bäcklin – Lead Design
Erik Lagnefeldt – Lead Artist
Anton Yxfeldt – Lead Programmer