The department of Game Design at Uppsala University, campus Gotland
Student projects are added irregularly and in no particular order. These are projects stretching back to 2002, from students in their 1st, 2nd and 3rd year and using vastly different tech. Thus; we recommend you use the tag cloud to the right to filter the projects you’re interested in!
Amenti is a first person dark, puzzle game, placed deep inside an Egyptian pyramid in the late 1800’s. You play as Sofia Thompson, a young archeologist that’s trapped in the pyramid, her left hand has been cursed and turned into “the hand of death”. Now she must venture down through the pyramid to reach the death realm and find the cure. During your adventure, you will face several puzzles that you must solve in order to continue your journey. Now you must learn to control your cursed hand, in order to master fire, life and death.
Amenti was developed in Unreal Engine 4. Other softwares used are; 3Ds Max, Maya, Motionbuilder, SubstancePainter 2, Photoshop CC and Mudbox.
Thea Falkenmark – Producer
Amanda Svensson Alavi – Lead Art
Niclas Nordberg – Lead Programmer
Kevin Alonso – Technical Artist
Matti Johansson – Lead Sound
Gustav Larsson – Lead Designer
Erik Jigvall – Programmer
Hyperduct is a two player party game in a tunnel shaped tent. Step into a large tunnel and be immersed as the walls and ceiling become your playfield.
Use your hands to knock back balls and utilize the field to your advantage by raising defensive walls and activate cannons to blast your opponent away! Hit objectives and the opponents goal to push your color over the playfield, the first player to fully cover the field wins!
Fast paced and focused around movement Hyperduct is sure to pick up the pulse for everyone who is looking to satisfy their playful needs!
Hyperduct is developed with Unity 5 and modeled in Blender
Kim Ohlsson – Producer
Fredrik Bill – Lead Design
Leon Andersson – Lead Tech
Anders Taylor – Lead Artist
Johan Bernäng – Lead Sound
Rishi K S – Lead Programmer
Olof Wikmark – Programmer
In Drink or Die, you play as a mosquito competing against another mosquito. Your victim is a sleeping human in their bedroom, and your goal is to gather the most amount of blood as possible. You have to be careful though, because the human will notice you biting them. You have to be careful and decide how you should go about with your attack.Drink or Die is made with Unity and runs on a PC connected to a TV.
Lead Code: Tim Koniakowski
Lead Tech: Felipe Kandek
Lead Producer: William Herner
Lead Art: Axel Blanc
Lead Sound: Petros Tsiouris
Lead Designer: Emilia Daniels
Rim Ram Rum is a two player arena game, where you as the player, a pirate, needs to gather rum from space islands, but other pirates are also trying to get the rum. So defeat the opponent by ramming your opponent or destroying their ship by firing cannon balls. Dash around the map, gather rum and raise the crew moral!
Lead Design – Philip Hagberg Enea
Lead Art – Alexander Linde
Lead Code – Antonio Ackalin
Lead Sound – Kaarle Nurmi
Producer – Lucas Ingvarsson
Coder – Alexander Granell
Art – Florent Schmidt