Naar

Filed under: Projects » 3D games in 2016. Tagged: 3rd year, GGC 2016
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Naar is a third person action-adventure for PC, where you have to fight your way through Al-Dunya and overcome obstacles bringing judgement to the evil djinns. The game is best played with an Xbox 360 controller.

Naar is developed using Unreal Engine 4, and the tools used are 3Ds Max, Maya, Motion builder and Photoshop.

Ahmad Ali – Lead Designer & Producer
Herman Båtelsson – Lead Programmer
Marcus Svensson – 3D Art
William Höglund Mayer – Lead Artist & Level Designer
Andreas Calmius – Technical Artist
Sixten Machado – Music

Spark

Filed under: Projects » 2D games in 2016. Tagged: 2nd year, GGC 2016
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You are Hope, last soldier of the flame. Find your way through depression and carry on the torch through the darkest of nights. Fight anxiety, depression and suicide to find the light in this 2D platformer.

Unity and Photoshop has been used to create this project.

Emelie Rodin – Producer, Technical Artist and Designer
Olle Staffas – Programmer
Addrienne Gunnarsson – Character Designer, Artist and Designer
Emil Lindqvist – Monster and Environment Artist
Marcus Franzén – Environment Artist
Alexander Nordfors – Sound Designer & Artist
Kristofer Karlsson – Environment Artist & Level Designer

GodFire Forge

Filed under: Projects » Arcades and physical in 2015. Tagged: 1st year, GGC 2015
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GodFire Forge is a game that takes place within the setting of Norse mythology. The mighty gods of Valhalla are fighting the never ending hordes of giants on the battlefields. To their aid they have you, the player, as a smith to forge their legendary weapons. As you smith their weaponry, you will have an overview of how the battle is waging. If you are slow in your smithing, the giants will over-run the Asagods and they will loose the battle. However if you are quick, the gods will gain favor in the battle and push the giants back to victory and glory.

The game is built using Unity, and the input is several big boxes were a dance-Mat is placed upon every button. A rubber mallet is served as the hammer. With the aid of your mallet, punch huge buttons to forge weapons to the Norse gods in this tug-of-war game. The screen is projected using a projector.

Lisa Wackenhuth Svanström – Producer
Evelina Foxberg – Lead Art
William Persson – Game Designer
Erik Lindgren – Lead Code
Johan Holmér – Lead Tech
Samuel Ehnberg – Lead Sound

Ballistic Balloon Battle

Filed under: Projects » Arcades and physical in 2015. Tagged: 1st year, GGC 2015
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Ballistic Balloon Battle is a 2D, two player, balloon fighting, versus game. Players use our unique input device to control the balloons on a variety of maps in a round based skirmish. The input is built using bicycle pumps and microphones, the more you pump, the higher your balloon will fly. The game is made in Unity 5, with graphics made in Photoshop.

Nisse Lindblom – Producer,
Kim Teroni Borg – Lead Art,
Johannes Westberg – Lead Tech,
Olle Staffas – Lead Code,
Oscar Davidsson – Lead Designer,
Emil Nyström – Lead Builder.

TwinShift

Filed under: Projects » 3D games in 2015. Tagged: 2nd year, GGC 2015
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TwinShift is a racing game heavily inspired by F-Zero and VVVVVV. Race your way forward on two parallell tracks that you can shift between at will.

TwinShift can be played with up to four players and is set in a post-apocalyptic world riddled with vast heaps of scrap. The game is an adrenaline-packed, high-speed experience pushing the drivers to their absolute limits.

Made for PC using the Unity 5 Engine.

Jonas Lundgren – Producer, Lead Programmer
Laban Melander – Lead Designer, Programmer
Valdemar Ribbing – Lead Artist, Graphical Artist
Simon Brundin – Level Designer, Graphical Artist
Ludwig Lindstål – PR Responsible, Lead Sound, Graphical Artist
William Nordin- Programmer

Naar

Filed under: Projects » 3D games in 2015. Tagged: 2nd year, GGC 2015
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Naar is a third person action-adventure game set in the mystical world of Al-Dunya (The world below). You are Mokthar a wizard in training, your mission is to dispatch evil djinns from the land. To do this you will have to discover how to make use of your magic in the best possible way to defeat your opponents.

To become a master wizard, you need to tactically defeat your opponents by combining different spells, Fusing them or using the “Harakat”-mode to start a bullet time event for calculated spell casting

The game is built in Unreal Engine 4. Modeled, animated and textured with the help of Maya,3Ds Max, Motionbuilder and Adobe Photoshop.

Ahmad Ali – Producer/Lead Designer
William Mayer – Lead Artist
Marcus Svensson – 3D Artist
Andreas Calmius – Level/Effect Designer
Oscar Eriksson – Lead Programmer
Ladbon Monjezizadeh – AI Programmer
Herman Båtelsson – Programmer