Daidala

A tower defense game where everything is laid out on the board for you to use. Cunningly move the traps on the grid to make sure that they eliminate the heroes when they activate.

Take part in the ancient myth of the Minotaur, with a twist – instead of slaying the beast, you are protecting it.

Time is of the essence. Swiftly plan your actions during flowing turns dictated by an in-game timer that regulates the movement of the enemies and the activation of your traps.

Daidala won Best Storytelling at the Gotland Game Conference 2021.

Team:

  • Mario Palleschi – Lead Designer, Programmer, Post-Processing
  • Sergei Grigorev – Lead Programmer, Designer
  • Christos Mandilas – Narrative, Voice Acting, Designer, Artist
  • Efrem Torrisi – Artist, VFX Artist, Character Animator, Designer
  • Sofia Rautiainen – Lead Artist, Designer
  • Isac Rosenberg- Project Manager, SFX Artist, Designer
  • Isak Larsson – Designer, QA, Level Designer
  • Lefteris Mandilas – Music
  • Giovanni Palleschi – Trailer

RPG Chef

RPG Chef is a 3D single-player fantasy game featuring a hero who takes on an unusual role within a party of heroic adventurers; a chef. Throughout their journey, the team has to fight a variety of foes with different strengths and weaknesses. It is up to the chef to learn about his fellow adventurers and their adversaries in order to bring the most appropriate ingredients and serve the most fitting dishes in battle.

Team:

  • Andrej Dudoglo – Producer & Writer
  • Cecilie Sørensen – 3D & Concept Artist
  • Josefin Glasell – Programmer, UI Designer & Build Responsible
  • Mio Wilund – 2D, UI & Concept Artist
  • Tim Jönsson – QA, Game & Level Designer
  • Victor Young – 3D Artist, Game Designer & QA
  • Yin Liang – Programmer & QA

Karma

Karma is a story-driven platformer Metroidvania, following a fantasy world filled with monsters, magic, and mystery. 

Team:

  • Dong Liu – Project manager
  • Gustav de Jong – Product owner, sound design
  • Haoran Feng – Programming
  • Xiangyu Zhu – Programming, trailer
  • Ricky Lilja – Level Design
  • Jasper D’Aniello – Character design, animation, misc. graphics assets
  • Elin Jägerbrand- Environment art, UI, misc. graphics assets