Heartwars

Heartwars is a board game about creationdestruction and strategizing. Using a variety of different blocks, you’ll navigate a terraformable environment in order to eliminate all your opponents by destroying their castles and pushing them out of the map. It’s a free-for-all battle: it’s everyone against everyone else!

Team:

  • Ivan Fomenko (Programming minor)
  • Karin Sahlberg (Open minor, artist)
  • Yoel Grande Vaos (Project manager, scrum master)
  • Nabila Sultana (Graphics minor)
  • Daniel Cehic (Open minor, sound designer)
  • Viktor Lishchuk (Programmer)

Projekt K8

Project K8 is a rogue-like game. You control K8, a genetically engineered super-soldier, fending off war robots by creatively using her only power – telekinesis – in a desperate attempt to flee the scientific lab she was born in.

Team:

  • Kiarash Taherkhani – Product Owner, Creative Director, Programmer
  • Ameer Khalid – Art lead, Graphic artist, Producer
  • Lisa Martijn – Character design, Animation, Graphic artist
  • Jacob Farraj – Project Manager
  • William Melander – Programmer, animation implementation
  • Luka Grepl-Malmgren – Graphic artist
  • Robin Ahlgren – Test Lead, Open minor

Kitsuninjas

Draw your katana, pick up your shurikens, and fight for the glory of the Kitsune clan! Kitsuninjas is an arena fighting game for up to 4 competitors in local multiplayer on the PC, set in the feudal (and animal) kingdom of Japan. Use stealth, speed, and cunning to come out on top in this foxy fighting-frenzy!

Kitsuninjas was awarded Best Game Feel and Best Level Design at the Gotland Game Conference 2020 itch.io show case!

Download and play Kitsuninjas!

Made with: Unreal Engine 4, Visual Studio 2019, Autodesk Maya, Autodesk Motionbuilder, Blender, Substance Alchemist, Substance Designer, Substance Painter, Adobe Photoshop, Krita, PureRef, and TabletPro.

Team:

  • Axel Thomsen – programming
  • Erik Norstedt – level design / additional art / product owner
  • Felix Almqvist – programming
  • Lukas Larsson – 3D-models / animations / VFX / concept art
  • Marcel Lang – 3D-models / textures / concept art
  • Oliver Marklund – project management / additional art / scrum master
  • Pelle Forsmark – production / audio / playtesting

Music composed by Amanda Östman

Urskog (2020)

Urskog – meaning from which the forest originated, is a relaxing and atmospheric first-person puzzle game, where you solve nature-based puzzles and discovering the secrets of the forest…

Take a break and meditate, and let the wisps lead the path through the forest. Solve simple puzzles and find out where the wisps are taking you. By following and rescuing the-wisps, you are heading deeper into the mystical forest and on the way, meditating in ancient stone circles to open up the way to the next wisp.

– Stylized 3D graphic
– Relaxing and calming music
– Nature-based puzzles
– In-game meditation
– Realistic nature sounds

The game has been developed for PC using the game engine UE4, and software programs such as Maya, Photoshop, Logic Pro X, and Audacity.

Urskog was awarded Best Art Direction at the Gotland Game Conference 2020 itch.io show case!

Download and play Urskog!

Team:

  • Project Manager – Pontus Jakobsson
  • Level Designer – Marika Ohlsson
  • Art Direction – Amanda Backlund
  • 2D Artist – Frida Grahn
  • Technical Artist – Johannes Burström
  • Lead & Gameplay Programmer – Kaan Baris ‘Peace’ Bicak
  • UI Programmer – Emil GÃ¥rdh
  • Composer – Marcus Vallgren
  • Quality Assurance – Ozberk Alpay