Our local computer shop arranges an IT exhibition every year. For 2017 they rechristened it “Digitala Gotland” and moved down to Wisby Strand – literally across the street from campus. So they reached out and invited us to their show floor and scene program, which were happy to avail ourselves off. 🙂
A few of our students put up three new games for the public to try out, while Adam Mayes spoke, twice, about the promising research done on using games as therapy and a tool for social work.
“Rather than taking games away, we need to add life back.”
From the program
More people than ever before are playing digital games. For many it is just an enjoyable leisure activity but games and gaming are also associated with concerns about gaming addiction, violent content and problematic representation as well as hate speech and harassment among players.
The Swedish Media Council report on youth media use (2012) showed that digital games was the media category young people felt most concerned about and was most favorable about age limits for. It was also the media category they felt adults were least interested in.
Is there such a thing as digital gaming addiction and if so, how common is it? Are the gamers affected by violent content and values expressed in games? What are the judicial aspects of harassment in online games? Is the talk of “problematic gaming” just a part of a moral panic? These are some of the questions that will be discussed by our invited speakers at this symposium.
The schedule (for future reference): 9:30-10:00 Registration and fika (coffee).
10:00-10:10 Introduction and Welcome - Peter Du Rietz, Curator at the National Museum of Science and Technology, Tekniska museet.
10:10-11:00 The multiple dimensions of video game effects: Getting beyond dichotomous thinking - Douglas Gentile. Professor of Psychology, Media Research Lab, Iowa State University
11:00-11:30 Behavioral addictions as a Trojan horse - Karin Helmersson Bergmark, Professor of Sociology, Department of Sociology, Stockholm University
12:30-13:00 Un-pausing your life: Problem Gaming from the Perspective of Treatment - Patrick Prax, Department of Informatics and Media, Uppsala university.
13:00-13:30 My life as a gaming addict - Fredrik Reis-Nilsson, Gaming addict.
13:30-14:20 Dark game design patterns: Engaging or exploiting the player? - Faltin Karlsen, Professor of Media Studies at Westerdals Oslo School of Arts, Communication and Technology.
14:20-14:50 FIKA (coffee)
14:50-15:20 Cyber hate – Cyber crime? - Amanda Redin, the Swedish Institute of Law and Internet.
15:20-15:50 Gaming culture and the struggle against hate speech - Alexander Hallberg, SVEROK (The Swedish Gaming Federation)
15:50-16:30 Panel discussion
Causality is a action RPG fantasy game with dimension swapping, where you fight monsters with the focus on the combat system. The player will experience Causality from a third person perspective in 3D. Our main aesthetic will be challenging game play. The dimension swapping mechanic will be a way for the player to heal up, it will be a bar which recharges slowly over time and depletes while in use. The player will stay in the same place when switching dimension, the difference will be in the graphics and sound.
Made in Unity, with 3DS Max, Motion Builder, Photoshop, Motive, Substance Painter 2.
Joni Nikander – Producer
Stefan Strandberg – Lead Art
Robin Berneby – Lead Programmer
Axel Eriksson – Lead Design
Christoffer Lövdahl – Gameplay Programmer
Niklas Ericsson – Artist
So Bonnie Ruberg – founder of the Queerness and Games Conference, academic overachieverper-excellence and a well known fan-favorite of ours – is coming to GGC to talk about games that allow players to experience the lives of the marginalized. These games, designed to be immersive, impactful, and socially meaningful, run the risk of being appropriative. As Robert Yang recently put it; “If you walk in someone else’s shoes, then you’ve taken their shoes.” So Bonnie will help us look at the problems with game empathy, and methods of solving these problems.
So let us just gush about Bonnie for a while, because we have been fan-girling overfollowing Bonnie for quite some time! We had her on the island back in 2010 when she ran a full day workshop with our students, about bravely (yet responsibly!) approaching sex and gender representation in their game designs.