Silly Saucers


Set in an alien arena, 4 players compete to beam up the final, biggest, building in a paper city.
Beam up, and absorb, objects to grow in size and power. Ram your opponents to make them lose size, and use power-ups to further balance the game in your favour!

Silly Saucers at the Gotland Game Conference 2014
Silly Saucers at the Gotland Game Conference 2014

Developed with Unreal Engine 4, Autodesk Maya, Adobe Photoshop and Adobe Illustrator.

Oscar Mohlin – Producer/Technical Artist,
Ida Lahti – Lead Designer/2D-Artist,
Tomas Lindell – Lead Programmer,
Ludwig Lindstål – Lead Artist/2D-Artist,
Theodor Gerhamn – 3D Artist,
Oliver Bolt – Lead Tech/Programmer