Safe Cracker

“Safe Cracker” is a puzzle simulator arcade developed by Ocean’s Seven. It casts the player as an aspiring thief, whose goal is to infiltrate into the corporate offices and crack many of the various safes. Each safe is locked by three different types of puzzles, including a dial lock, electronic lock and a deadbolt lock. The progression is non-linear: the offices have the safe types randomized, as well as the codes/combinations. Additionally, the player needs to avoid getting caught while cracking safes.

Team:

  • Indre Grigaraviciute – Product Owner, Game Producer, Programmer
  • Nikita Krivosein – Programmer
  • Aleksandr Poliakov – Scrum master
  • Georgi Madzharov – Scripting
  • Christoffer Johansson – Quality Assurance, Sound design, Design
  • Kenny Hwang Chau – Art
  • Marcus Kajimalwendo – Art

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Rolling^2

Become the definition of unstoppable and compete against a friend in being the most destructive speed ball in the world! Roll around in an unfamiliar yet spectacular world filled with rare minerals and strange elemental entities to smash through!

Control a vehicle of absolute madness!
It rolls, it bounces, it climbs, it drifts, it boosts, it smashes and it becomes heavier??
You heard right! Roll towards the high-ground and then take to the skies only to swoop down on your targets with incredible speed.
All of this with a simple joystick and a trigger.

“Precision doesn’t matter if nothing can stop you
Just keep rolling you’ll get somewhere the important thing is that its not where you were before.”

Play as one of two inventors of equal madne- *cough* brilliance
proving whose invention’s the greatest by testing their might against the harsh climate of this new found land!

Set the record straight of who the truly unstoppable is in this 3D-local multiplayer action-racing game.
Face-off against a friend or a foe in a race for Minerals!
Smash through elementals, mineral nodes or even your opponent to collect more!

Gain heaps of minerals when Capturing zones in “King of the hill” style encounters
and prove your dominance.

Navigate a level filled with targets and satisfying destruction!
Decide your own approach; Scour this new land filled with secret routes filled with bonus targets or faster short cuts, Play aggressively and smash into the other player stealing their hard-earned minerals, (Whoever comes in with the most force steals from the other)
or focus your efforts on specific high-risk high-reward targets.

Team:
Christoffer El Idrissi – Product Owner, Programming, VFX
Madalina Rusu – Environmental design, Level Design, Graphic Design
Desislava Atanasova – Art direction, Producer, Sound Design, Graphic Design

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Road to Yahanam

Road to Yahanam it’s a Diablo-style RPG it is set in the Medieval era in Sweden and its about people living in a bubble for a couple of hundred of years. Not aware of what goes on in the outside world. Protected by a magical Barrier. they start to see that things acting weird, animals are disappearing and their peaceful life is changing for the worse. You “ the player “ start adventuring as a hunter in your little place you knew as home to figure out what’s going on and solve the mystery.

Team:

  • ANAHITA SHEIKHIPOUR – Programmer, Environment Assets
  • BHAVANA VUTUKURU– Graphics, Character Design, Special effects
  • FELIX OLOFSSON – Project Manager / Scrum Master, Level Design & Audio
  • MYASAR KAMALA- Product Owner, Lead Programmer, Level Design
  • RAMZI AYARI – Graphics, Animation, Special Effects, Level Design
  • JOHANNES CEDERBERG – QA, Game Design, Additional Programming, Dialogue Writing

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Pump Cart Panic

The two players have to escape from a crazy scientist whose beans they have stolen. For this they use a pump cart that they power with their own, bean enhanced, muscles. They will dodge obstacles and projectiles as the train moves closer and closer. Can they get to the end and save their lives?

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Team:

  • Airui Zhou – Project Manager, Scrum Master
  • Pim Hopstaken – Product Owner, Artist
  • He Hong – Artist
  • Henrik Strömberg- Programmer
  • Yali Li – Programmer
  • Hampus Ivarsson – Game Designer
  • Joel Andersson – Game Designer

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