You are the bell diver, a crew member aboard one of the company’s most advanced ships, The Trident. Your task is to pilot a diving bell into deep waters by interacting with a physical booth flush with levers, valves, and gauges. Several unique systems maintain the vessel, and must remain functional in order for the expedition to be successful. It is up to the skills and choices of the player to balance power, use resources economically, and stave off the overwhelming dangers of the depths and its denizens to get home safe.
Team:
Evan Aalami – Graphics & Producer
Jiahe – 2D graphics & Concept Art
Alex – 3D Environmental Art
Joey – Programming, Engineering, Electronics, 3D art
Anton – Lead Hardware Director, QA, Level design, Audio
In a distant future, robot animals populate the remains of old industrials areas. They are now clunky and rusty, and many are missing some gears in their heads… Help them fight each others in the arena over the few cogs left.
Make their old mechanics move by slapping their rear (or rather your own) like an old TV. In the industrial ruins, you might also find weird and ancient objects to power-up your janky steed till victory.
Leviathan is a first-person narrative-driven 3D adventure-puzzle game. Explore a surreal world and solve environmental challenges in order to discover more of this strange world, and of the creatures that infect it. Players are guided through different districts and experience illusions and non-euclidean elements which confront their perception of the world around them. Players’ problem-solving skills will be challenged, and their attention to detail rewarded.
Team:
Nikita Molin-Thogersen – Creative Director, Artist
As you step out of your friend’s house, the night air chills you to the bone. Your heart races as you realize the street is empty and silent. The only light is the flickering of a nearby streetlamp. You have just watched a horror movie with a friend, and now you are on your own. Your goal is simple: find your way home. As you navigate through the gothic town, the darkness seems to swallow you whole. Let the light guide you to safety.
All the way home is a 3D horror survival game for PC, set in an autumn night in a town built up by cobblestone streets, gothic architecture, and a dark, foggy atmosphere. As the playable protagonist, you are a small child wandering through the night with the goal of coming home safely. The more the shadows hit you, the more surreal and hostile the world become. To survive, you must manage your resources carefully, including stamina, flashlight battery, and clarity. The town changes dynamically based on your clarity level, adding an extra layer of challenge to your journey.
All the way home was created by Tenebris using Unity 3D game engine, Blender for the graphics, Plastic SCM as our version control, Jira as our planning tool, and F-mod for sound and music. We modified free assets to create a unique soundscape that immerses you in the game’s terrifying world.