Axelerate

Given an advanced hoverboard, you are set to explore a city filled with platforming sections and different types of obstacles. As you explore the city, scraps placed out in certain areas and paths will allow you to upgrade your hoverboard, unlocking new mechanics. Jump and grind through the city whilst avoiding the dangers that it holds. At the end of the city, in the arena, the Gigantolotl awaits, ready to crush you. Do you have what it takes to defeat it?

Team:

  • Lisa Martijn – Product owner, Character & animations & UI
  • Ameer Khalid – Environment design, Materials & Lighting
  • Urtė Siliūtė – Lead Level Designer & QA
  • Klito Lamaj – Project Manager, GGC, Marketing & SFX
  • Viktor Carlsson – Scrum Master, Level Designer & Music
  • Ryan Hellgren – Environment artist, VFX & prop art
  • Paul Brandstetter – Programming: Player & UI
  • Alex Sokolov – Programming: Enemies & AI

Read more about Axelerate!

Banana Rampage

Banana addicted aliens are invading earth! Your goal is not to stop these aliens but to help your favorite one get the holy bananas!. Are you ready to crush the other aliens to the ground and be the sole winner? Come and join us in this action packed Oca supermarket and create a truly magnificent banana rampage!

Team:

  • Jesper Vångman – Project Manager / Game designer / QA
  • Luka Grepl-Malmgren – 3D artist / Level designer
  • Martina Oyhenard Vazquez – 3D artist / Animator
  • Linnea Hallenbom – 3D artist / Modeling
  • Lilith Ostrowska – Programmer
  • Hisham Kunju Mohamed Programmer

Read more about Banana Rampage!

Apartment 3

This game was made for my 3rd year thesis, the game is a environmental experience where the player moves through a horror apartment. The game was made to be played on PC and the assets were made using Blender, Substance Painter and Substance Designer. The game was made in Unreal Engine.

Apartment 3 at the Gotland Game Conference 2022

Thesis on DiVA:

The effect of red-light sources on the player experience of a horror game level

Download Apartment 3 from itch.io!

Team:

  • Irma Andersson – Level Concept
  • Irma Andersson – 3D art
  • Irma Andersson – Materials
  • Irma Andersson – Sound mixing
  • Irma Andersson – Unreal Blueprint implementation
  • Daniel Burt – Blue print assistance

Teddy’s Tale

Teddy’s Tale is a 3D single player video game mixing puzzle, platforming and stealth. Play as a teddy bear trying to reach the second floor of its home to find its owner, 6 year old May. But beware! You do not want to be seen moving around by May’s mom. Push and pull objects around, hide from the mom and see the world from a whole different perspective.

Experience the tale of a teddy bear learning about family, self growth and human connections. There is nothing more powerful than a teddy bear full of love and determination!

Team:

  • Emelie Legnefur – Lead Designer, Programmer (AI, Story Implementation & UI), Voice Actress
  • Alexander Agfemalm – Programmer (Gameplay Mechanics)
  • Elina Peyda – Character Concept Artist, 3D Artist (Character & Environment), Voice Actress, 3D Animator
  • Danai Katsoula Johansson – Lead 3D Artist, 3D Artist (Character & Environment), 3D Animator, Motion Capture Actress
  • Efrem Torrisi – Texture Artist, Motion Capture Animator, 3D Artist (Environment), Designer
  • Dani Rizal – Lead Level Designer, Writer, Voice Acting Director
  • Gustav Strömbom – QA Lead, Designer, Motion Capture Operator, Level Designer
  • Shervin Abasahl – Producer, Audio Engineer, Level Designer
  • Arvid Olson – Composer (not a student)

Read more about Teddy’s Tale!