Aphelion

Aphelion is a 3D VR exploration game made using Unreal Engine 4. You are the final human alive on an abandoned space station named Aphelion with only an AI companion to guide you. Armed with a pair of manipulation gloves, You can manipulate the scale and energy of objects to solve puzzles and make your way around Aphelion. You will have to fully utilize everything at your disposal to complete the final mission of humanity.

Team:
Mohammed Tamim: Product Owner, Programming
Larry Xue: Project Manager, 2D Graphics
Edvin Eriksson: Programming
Noor Tert: Graphics
Matilda Lindell: Graphics
Joel Uisk: Level Design, QA

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Atomic Dame [DEMO]

Play as Sarah Howlett who lost her right arm and parents in a car crash when she was 9 years old. Due to this, she becomes a test subject for a experimental arm that is also a weapon, however she is a test subject for 10 years and the amount of testing finally takes a toll on her as she has never been given the chance to grieve over the loss of her parents. On this day, she finally breaks out of the place that kept her captive for so long. Slice and dice anyone who comes in your way with the prototype sword that happens to be a part of her arsenal and her pistols as well which are good to turn people into cheese.

Team:

  • Programmer: Joy Goldar
  • Music Composer: Arpit Pradhan
  • Story Writer: Sarthak Kaul
  • Level Designer/Artist: Frida Ericsson Hagelstam
  • Manager: Shervin Hazhirvand

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Axelerate

Given an advanced hoverboard, you are set to explore a city filled with platforming sections and different types of obstacles. As you explore the city, scraps placed out in certain areas and paths will allow you to upgrade your hoverboard, unlocking new mechanics. Jump and grind through the city whilst avoiding the dangers that it holds. At the end of the city, in the arena, the Gigantolotl awaits, ready to crush you. Do you have what it takes to defeat it?

Team:

  • Lisa Martijn – Product owner, Character & animations & UI
  • Ameer Khalid – Environment design, Materials & Lighting
  • UrtÄ— SiliÅ«tÄ— – Lead Level Designer & QA
  • Klito Lamaj – Project Manager, GGC, Marketing & SFX
  • Viktor Carlsson – Scrum Master, Level Designer & Music
  • Ryan Hellgren – Environment artist, VFX & prop art
  • Paul Brandstetter – Programming: Player & UI
  • Alex Sokolov – Programming: Enemies & AI

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Teddy’s Tale

Teddy’s Tale is a 3D single player video game mixing puzzle, platforming and stealth. Play as a teddy bear trying to reach the second floor of its home to find its owner, 6 year old May. But beware! You do not want to be seen moving around by May’s mom. Push and pull objects around, hide from the mom and see the world from a whole different perspective.

Experience the tale of a teddy bear learning about family, self growth and human connections. There is nothing more powerful than a teddy bear full of love and determination!

Team:

  • Emelie Legnefur – Lead Designer, Programmer (AI, Story Implementation & UI), Voice Actress
  • Alexander Agfemalm – Programmer (Gameplay Mechanics)
  • Elina Peyda – Character Concept Artist, 3D Artist (Character & Environment), Voice Actress, 3D Animator
  • Danai Katsoula Johansson – Lead 3D Artist, 3D Artist (Character & Environment), 3D Animator, Motion Capture Actress
  • Efrem Torrisi – Texture Artist, Motion Capture Animator, 3D Artist (Environment), Designer
  • Dani Rizal – Lead Level Designer, Writer, Voice Acting Director
  • Gustav Strömbom – QA Lead, Designer, Motion Capture Operator, Level Designer
  • Shervin Abasahl – Producer, Audio Engineer, Level Designer
  • Arvid Olson – Composer (not a student)

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