Memories of Misery 2024

Returning from 2022. Memories of Misery (2024) is a cooperative puzzle adventure where you and your sibling must find a way to escape a mansion shrouded in mystery. Each room presents a unique theme and set of puzzles, requiring strong communication and collaboration to solve.

Team Staircase Studio:

  • Brian Barikhan
  • Arda Boyacioglu
  • Sebastian Norderäng
  • Tereza Palmonová
  • Karl Nyström
  • Yongqin Yu

News Speak

News Speak is a puzzle simulation game set in a dystopian authoritarian nation, where players act as censors in the “Ministry of Public Happiness.” Players edit news articles by replacing sensitive words with graphic signs, affecting public perception and the state’s politics. The game is set in a post-war country under a coercive new government that controls all media. The Ministry uses semiotics to censor content, preventing dissent. Players choose from graphic signs to replace words in news texts, such as replacing “beat” with an icon of a swinging bat or flowers. These choices influence public understanding and can either obscure the news to prevent unrest or maintain a semblance of truth, affecting the nation’s future. The game mechanics are inspired by the Newspeak language from George Orwell’s “1984,” and explore semiotics theories by Charles Sanders Peirce and information theory by Claude Shannon. Players face the challenge of shaping the narrative through strategic censorship, reflecting on the impact of language and control in shaping public consciousness. News Speak integrates these elements into its gameplay, challenging players to navigate the ethical and political dimensions of information control.

Team:

  • Hao Liu
  • Ziwei Wang
  • Baoliri
  • Siyuan Zhang
  • Zihan Wang
  • Zhewen Luo
  • Zhaoxia Quan

Starfarer

Starfarer is a 3D puzzle-exploration game with a colorful art style and an all encompassing soundscape set in Polynesia where you sail between islands in order to learn hints and clues on how to traverse the seas with the help of stars and constellations. The game is designed with a minimalist approach where you find people and artefacts that tell you how to solve the current level’s puzzle and help contextualizing future levels puzzles where the clues build on each other. Our game aims to teach basic astronomy concepts through the context of archeoastronomy and inspired by Polynesian culture.

Team Team Starfarer:

  • Wiktor Åström
  • Hedda Borg Rundqvist
  • Aboubakr bobaker
  • Tarek Albitar
  • Nikita Molin-Thogersen

The Hound of Visby

We built a darker version of Visby in our game, where the player can run into various historical figures and explore legends and tales based on real-life stories. It is going to be a souls-like game with a combat system similar to the Dark Souls trilogy. The player will play as a low-rank knight in a large noble family that has overwatch Visby for centuries and gradually unravel the secret behind his family and Visby during his adventure.

Photo: Ulf Benjaminsson / ulfben.com

Team Haunting Eye:

  • Zonghao Wu