Road to Yahanam

Road to Yahanam it’s a Diablo-style RPG it is set in the Medieval era in Sweden and its about people living in a bubble for a couple of hundred of years. Not aware of what goes on in the outside world. Protected by a magical Barrier. they start to see that things acting weird, animals are disappearing and their peaceful life is changing for the worse. You “ the player “ start adventuring as a hunter in your little place you knew as home to figure out what’s going on and solve the mystery.

Team:

  • ANAHITA SHEIKHIPOUR – Programmer, Environment Assets
  • BHAVANA VUTUKURU– Graphics, Character Design, Special effects
  • FELIX OLOFSSON – Project Manager / Scrum Master, Level Design & Audio
  • MYASAR KAMALA- Product Owner, Lead Programmer, Level Design
  • RAMZI AYARI – Graphics, Animation, Special Effects, Level Design
  • JOHANNES CEDERBERG – QA, Game Design, Additional Programming, Dialogue Writing

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Rolling^2

Become the definition of unstoppable and compete against a friend in being the most destructive speed ball in the world! Roll around in an unfamiliar yet spectacular world filled with rare minerals and strange elemental entities to smash through!

Control a vehicle of absolute madness!
It rolls, it bounces, it climbs, it drifts, it boosts, it smashes and it becomes heavier??
You heard right! Roll towards the high-ground and then take to the skies only to swoop down on your targets with incredible speed.
All of this with a simple joystick and a trigger.

“Precision doesn’t matter if nothing can stop you
Just keep rolling you’ll get somewhere the important thing is that its not where you were before.”

Play as one of two inventors of equal madne- *cough* brilliance
proving whose invention’s the greatest by testing their might against the harsh climate of this new found land!

Set the record straight of who the truly unstoppable is in this 3D-local multiplayer action-racing game.
Face-off against a friend or a foe in a race for Minerals!
Smash through elementals, mineral nodes or even your opponent to collect more!

Gain heaps of minerals when Capturing zones in “King of the hill” style encounters
and prove your dominance.

Navigate a level filled with targets and satisfying destruction!
Decide your own approach; Scour this new land filled with secret routes filled with bonus targets or faster short cuts, Play aggressively and smash into the other player stealing their hard-earned minerals, (Whoever comes in with the most force steals from the other)
or focus your efforts on specific high-risk high-reward targets.

Team:
Christoffer El Idrissi – Product Owner, Programming, VFX
Madalina Rusu – Environmental design, Level Design, Graphic Design
Desislava Atanasova – Art direction, Producer, Sound Design, Graphic Design

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Teddy’s Tale

Teddy’s Tale is a 3D single player video game mixing puzzle, platforming and stealth. Play as a teddy bear trying to reach the second floor of its home to find its owner, 6 year old May. But beware! You do not want to be seen moving around by May’s mom. Push and pull objects around, hide from the mom and see the world from a whole different perspective.

Experience the tale of a teddy bear learning about family, self growth and human connections. There is nothing more powerful than a teddy bear full of love and determination!

Team:

  • Emelie Legnefur – Lead Designer, Programmer (AI, Story Implementation & UI), Voice Actress
  • Alexander Agfemalm – Programmer (Gameplay Mechanics)
  • Elina Peyda – Character Concept Artist, 3D Artist (Character & Environment), Voice Actress, 3D Animator
  • Danai Katsoula Johansson – Lead 3D Artist, 3D Artist (Character & Environment), 3D Animator, Motion Capture Actress
  • Efrem Torrisi – Texture Artist, Motion Capture Animator, 3D Artist (Environment), Designer
  • Dani Rizal – Lead Level Designer, Writer, Voice Acting Director
  • Gustav Strömbom – QA Lead, Designer, Motion Capture Operator, Level Designer
  • Shervin Abasahl – Producer, Audio Engineer, Level Designer
  • Arvid Olson – Composer (not a student)

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Lostland

Lostland is a 3D single player puzzle game with platforming elements made in Unity for PC. Play as a child and experience the adventure of exploring a magical world while trying to find out what happened to it. Solve puzzles to find your way through the world and learn its history through the items left behind, and be sure to wander around and really experience this strange new place.

Team:

  • Adam Ström: Product Owner
  • Jesper Samuelsson Gustafson: Open Minor
  • Danyang Chen: Graphics
  • Marc Angleraud Henter: Scrum Master
  • Chang Ge: Graphics
  • Rui Han Gao: Programming

Read more about Lostland!