Demolition Drive

In Demolition Drive, players will take the control of remote control cars. These tiny weaponized agile toy cars will bring mayhem to the kitchen where they race. The kitchen itself also impacts the outcomes of the races. Players while fending off their opponents, need to survive the hazards as well, the angry vacuum cleaner which tries to suck in the toy cars, the hot stove and etc. players fight each other for either upgrades or to remove an opponent from the race. Multiplayer game and modifiers change the way a single track can be played.

Team Drunk and Angry:

  • Mahmood Attar Zoghi
  • Andrei Moldovean
  • Simon Gustafsson Törnvall
  • Emile Sohier
  • Kerem Akin
  • Einar Dahlén Hansson

Hellgate Chronicles

Hellgate Chronicles is a third-person adventure game set in a nightmarish world inspired by anomaly games. Players assume the role of a lone warrior thrust into a realm of eternal torment, where they must navigate through treacherous landscapes filled with demonic anomalies and hidden dangers. The game features a sprawling 3D environment that immerses players in a visually stunning and atmospheric world. Each location is meticulously crafted to evoke a sense of dread and foreboding, drawing players deeper into the abyss with every step. At the core of Hellgate Chronicles is its visceral Level design, which challenges players to employ skilful tactics and precise timing to make the right choices each wrong selection can push them back to the depths of hell. As players progress through the game, they encounter increasingly formidable areas, each presenting unique anomalies that require careful consideration and effort to find the right way forward in the dark realm. However, brute force alone is insignificant to survive in this hostile realm. As players explore the depths of hell, they uncover mysterious (New areas that look the same and the only way forward is to keep an open eye and reach the final Exit through Hell’s door.

Team Hellbound:

  • Jayneet Sanchaniya
  • Vladislav Maksimov

Up the Mountain

The game features 3 puzzles, each with unique mechanics and at least two solutions. These solutions are representative of one of the two factions that are competing to win the favour of their god. The player will randomly become part of one faction at the start of the game, but otherwise retain the same abilites. This will be used to evaluate whether the player’s faction has any effect on their approach to solving the puzzles. The project will most likely be mechanically complete, but not visually impressive. The aim is to test the playability of the project and collect data for our thesis.

Photo: Ulf Benjaminsson / ulfben.com

Thesis on DiVA:

Analysing the impact of the Proteus effect in a first person puzzle game

Team Three Peaks:

  • Márton Bodrog
  • Kenan Muhamedagic
  • Ziwei Wang