Marshmallow Bonfire

A game which is meant to motivate people to get over differences and just support each other with their strengths. A dragon and a raccoon use their similarities and their differences to achieve goals they could never reach alone. They drag each other across ground, they cannot walk on. They throw each other on places, they could not reach alone. But most importantly, the raccoon uses his marshmallow collection to create newly reachable paths and the dragon uses his fire to open up paths.

This game got created with Unity, Visual Studio, Photoshop, Illustrator, glue, knives and effort!

Team:

  • Ruta Sapokaite – Programmer and Marketing Designer
  • David Naußed – Scrum Master, Programmer and Marketing Designer
  • Urszula Wasik – Art Director and Game Controls Designer
  • Devon Jokic – Graphics Designer and Film Editor
  • Hampus Paulsen Hansen – Particle Effect Artist and Level Designer
  • Linus de Witt – Social Media and Project Manager
  • Momin Miah Chowdhury – Game Controls Designer and Project Manager
  • Yuhui Gan – Animation Artist and Project Manager

instagram.com/teamloonami/

ReLeap

A 2D side-scroller runner game emphasizing epic leaps that send you soaring through the sky evoking a feeling of freedom and airborne ecstasy.

Re-Leap on the Gotland Game Conference 2018 show floor
Re-Leap on the Gotland Game Conference 2018 show floor

Team:
Isaac Olander – Art
Linda Khamphoukeo – Art
Benjamin Harbakk – Art
Léo Smith – Sound
Wiktor Ravndal – Code
Vidar Grönros – Tech
facebook.com/ReLeapGame/
twitter.com/ReLeapGame

Re-Leap won the Woke Award at the Gotland Game Conference 2018.

Re-Leap won the Woke Award at the Gotland Game Conference 2018. See the jury’s motivation here (41:56). Re-Leap was also one of only 20 games world-wide to be invited to the show floor at alt.ctrl.GDC in San Francisco 2019!

Re-Leap won the Woke Award at the Gotland Game Conference 2018.

Jungle Jive


The tourists trippin’ in the tropics find a crazy disco party in the jungle and they cannot help themselves, but join the funky celebration! Grab a doll, make it step to the rhythm of the music, perform sick dance moves and take part in the greatest jungle dance off of all times!

Jungle Jive on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Jungle Jive on the Gotland Game Conference 2018 show floor.

Unfortunate technical difficulties at the GGC 2018. :)
Unfortunate technical difficulties at the GGC 2018. 🙂

Team:
Krzesimir Pszenny – Producer
Natali Arvidsson – Artist, Technician
Hanna Aho Lind – Artist
Eira Saastamoinen – Designer, Sewer
Jan Plähn – Programmer, Composer
Matthias Jannidis – Programmer
Clément Pirelli – Programmer
www.facebook.com/junglejivegame/
Jungle Jive is a 2D game with big dolls as control devices developed for PC in Unity using Photoshop.

Throne of Evil


Play a tower-defense-like game where you feel truly evil through immersion and gameplay.

Throne of Evil on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Throne of Evil on the Gotland Game Conference 2018 show floor.

Throne of Evil on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Throne of Evil on the Gotland Game Conference 2018 show floor.

Team:
Ana Laura Martinez – Graphics,
Ellen Wetterholm – Graphics,
Erik Rosenberg – Scrum Master,
Hampus Serrestam – Designer,
Natasha Bianca Mangan – Programmer,
Oscar Vines – Programmer,
Oskar Karlsson – Programmer
http://malefisheep.erikrosenberg.se/
Software used: Unity, Photoshop, Monodevelop, GitKraken