The Crazy Race

The Crazy Race is a 2D side-scrolling racing game that supports up to four players at once. As you don’t have to be all players, the remaining spots will be filled by Artificial Intelligence controlled vehicles. To guidance there will be springs and other mystical objects on the maps, to create a more fun environment.

The game is developed using the XNA framework.
Team:
Mattias Edlund – Producer & Lead Programmer
Linus Johansson – Lead Artist
Björn Karlsson – Lead Designer
Malin Tärnrot – 2D Artist
Olov Jung – 2D Artist
Viktor Bergman – Programmer

S(ea)lide of the Penguin

In this game you slide down a half-pipe and avoid obstacles by tilting the world, with an arctic theme. Your goal is to try get as far as possible before the time runs out without being eaten by a killer whale.
The game is in 3D made in unity and 3Ds Max, single player with a cartoonish style.

Team:
Emil Ekeroth – Producer
Emelie Bäcklin – Lead Design
Erik Lagnefeldt – Lead Artist
Anton Yxfeldt – Lead Programmer

House nr 6

House nr 6 is a horror oriented hidden-object game where the is given the task to find the belongings of a ghost so she can rest in peace. The ghost believes that the player is stealing from her and will eventually get upset enough to dispose of the intruder.

What differs this game from other hidden-object games is the limited source of light (a flashlight) and the panning environment which spans a whole 360 degrees.
In our lack of programmers we have chosen to make the game in XNA because of it’s simplicity.

Team:
Robin Callenberg – Producer
Fredrik Pettersson – Sound director
Andreas Lindgren – Lead Designer
Patrik Paez Dahlström – Art director

Froskur

Froskur is a team based multiplayer game. You will battle two versus two but the focus will not only be on controlling your characters while taking fast decisions. The deciding factor if your team succeeds or fails is how well you communicate and work together.

The battle takes place in a fantasy world inspired by Celtic and Norse Mythology. A world where you will have to take the role either as royal bodyguards protecting the prince or rabid werefrogs.

The two teams will have different objectives and controls so that after switching teams you have to master a new skillset while communication is still the key.

The game was created in XNA, using Photoshop and Mercury Particle Engine.

Team:
Teodor Granberg – Producer
Simon Nilsson – Lead programmer
Linus Nilsson – Lead Design
Martin Greip – Lead Art
Johan Törnlund – QA, Graphics and audio design.
Yossra El Said – Graphics
Kazuna Nakama – Music
Johanna Sahlstedt – Voice Acting