Neck ‘n’ Neck

Neck ‘n’ Neck is a 2D side scrolling “giraffe” racing game focused mainly towards children. Speed is controlled by dodging obstacles by moving the “giraffes” neck up and down and jumping over ground obstacles.
Neck ‘n’ Neck was developed in Unity for PC using Photoshop, Logic Pro, and Reaper.

Neck ‘n’ Neck won the Innovation Award at the Gotland Game Conference 2019 and was invited to exhibit at the 2020 alt.ctrl.GDC in San Francisco.

Team:

  • Joseph Delatolas – Programmer,
  • Axel Thomsen – Programmer,
  • Erik Norstedt – Project Manager,
  • Marina Arknell – Lead Designer,
  • Marcel Lang – Art Director,
  • Stefan Övergaard – Project Manager

Neck ‘n’ Neck on Facebook

Dust Rider

Dust Rider – A game showcasing a possible future for the mankind. This game is built for PC utilizing our very own controller in the shape of a windsurfing board. This controller lets you fly over the surface of the planet Mars. As a player you will navigate through unforgiving terrain and enemy outposts, while collecting as much resources as possible.

Team:

  • Max Hemberg – Project Manager,
  • Ludwig Josefsson – Designer,
  • Audrius Labanauskas – Programmer,
  • Fernando Garcia – Graphics Artist,
  • Liam Ryner – Graphics Artist

ZambaZooka!

ZambaZooka!’ is a competitive multiplayer arena battle ‘explode ’em up’ where you go up against your friends in a frantic intergalactic fiesta of explosive action! Armed with bazookas, your goal is to blow up your opponents as many times as you can!
‘ZambaZooka!’ was developed using Unity, with code made in Visual Studio, and art assets made in Adobe Photoshop. Original Music composed in FL Studio.

Team:

  • Mauricio Singh Martinez – Product Owner, Music, Level Designer
  • Anna Wuolo – Scrum Master, Project Manager, Hardware Lead
  • Jari Hanski – Lead Programmer
  • Oscar Svan – UI Programmer/Designer, VFX Designer, SFX Designer, Marketing
  • Amanda Backlund – Graphics, Marketing
  • Frida Grahn – Graphics
https://www.facebook.com/TeamWanyudo/

CleanOut

In a post-apocalyptic world, two cleaning androids forgotten in a destroyed city, left behind still doing what they were meant to do… clean! But one is malfunctioning. Instead of using anti-radioactive detergent, it is using radioactive material! Two players assume the roles of each robot, and try to fill the area with their material within a time-box. The player with most material when the time expires, wins! The game uses as input a broom-stick that detects the movement of the player. Swing left or right to change direction, and brush back and forth to increase the speed of the player’s character.

CleanOut is a PC game, developed with Unity, Photoshop, and Visual Studio. The players will use broom-sticks as input.

Team:

  • Julia Iljina – 2D Artist & Animator,
  • Caroline Johansson – Technical Artist & Environment Artist,
  • Rim Lolo – Systems Coding & Gameplay Coding,
  • Johan Dahlstedt – Creative Designer & Gameplay Coding,
  • Alexandros Kokkinidis – Scrum Master & Systems Coding