Several Raccoons in a Trenchcoat

In this cooperative two-player arcade game you and your partner must balance a stack of raccoons riding a unicycle. Pedal forward, duck to avoid obstacles and bend over to pick up as many raccoons as you can to beat the high-score!

Several Raccoons in a Trenchcoat on the GGC 2023 show floor

Experience a custom-built arcade input, where one player controls the unicycle with real bike pedals, while the other balances the character’s weight by tilting its head.

This game brings players closer, whether they are strangers, friends, enemies or lovers. It was developed for arcade and PC, using Unity, Procreate, Krita, Photoshop and Paint Tool SAI.

Several Raccoons in a Trenchcoat won Best Arcade Experience at the Gotland Game Conference 2023!

Team:

  • Sam Nilsson – Product owner, Art Director
  • Adele Zemdikhanova – Project Manager, Scrum Master
  • Anton Hallgren – Lead Programmer
  • Philip Blom – Carpenter, Physical input, Foley, Supporting Programmer
  • Maja Wijk – Artist, Lead Background Artist
  • Emma Andersson – Concept Artist, Lead Character Artist, Animator
  • Jiao Rosenqvist – QA, Artist, Audio Designer
  • Claire Delhomme – Artist, Animator, Supporting Programmer

Coral Cleanup

Coral Cleanup is a game where you as a new recruit are taking on your first mission to help clean the ocean of plastic, starting with the coral reefs. You will travel in a small autopiloted submarine so you can focus on finding the plastic. The submarine is fitted with a periscope so you can look around, and a joystick so you can aim and grab the plastic. If you can’t find the plastic our helpful sonar will aid you. You compete against your fellow recruits, can you beat them? Come enjoy the shoals and help the environment through this fun arcade.

Team:

  • Birk Vanrillaer – Product Owner
  • Martin Blomberg Sköld – Scrum master
  • Oscar Spjuth – Lead Programmer
  • Charlotte Nelsson – Co Graphics Lead
  • Teodor Ragnemalm – Co Graphics Lead
  • Simon Gustavson Törnvall – Sound Lead

Haunted Heist

Haunted Heist is a competitive two-player party game built for local multiplayer. In this stealth-based pixel-art style game, one of you will take control of a sly thief, as they sneak into a giant mansion to steal its valuables. The other will play as an invisible ghost, searching through every corner of the mansion to catch the thief before they can escape. Can you outrun the ghost while uncovering the mansion’s secrets and hidden items, using only your trusty flashlight and night-vision goggles, or will you outsmart the thief as you merge through walls and use your special ghost vision to hunt them down? Exciting cat-and-mouse gameplay awaits in this hair-raising 2D title developed for the Nintendo Switch!

Team:

  • Igors Sorogovecs: Lead Designer, Programmer
  • Joel Owén: Level Designer, QA
  • Erik Nikiforov: Programmer
  • Napat Ussawajaruwan: Project Manager, Scrum Master
  • Tuerxun Ailikamu: Hardware Engineer, Graphics Artist
  • Quan Nguyen: Environmental & Branding Artist
  • Yuan Ning Wang: Music, Sound Design

Hum to Heal

The world is facing more and more challenges: conflicts, tragedies, environmental crisis…At this moment, let’s take this game as an opportunity to connect with others and tell each other that “you are not alone”.

The game is designed as a multiple-player cooperating music game aiming to evoke player’s emotional feeling of connection, soothing and healing. By reaching out to others (with your hands/ our special game device), you will get a chance to activate the mysterious ancient magic and generate the music and humming that can heal the world!

Team:

  • Yanjia Jin – Product owner/Artist
  • Shekib Jon Sharar – Producer
  • Omar Abbas – Build responsible
  • Lingxiu Li – Lead programmer
  • Yichen Tian – Programmer
  • Javier Marugán Valeiras – Artist