Haunted Heist

Haunted Heist is a competitive two-player party game built for local multiplayer. In this stealth-based pixel-art style game, one of you will take control of a sly thief, as they sneak into a giant mansion to steal its valuables. The other will play as an invisible ghost, searching through every corner of the mansion to catch the thief before they can escape. Can you outrun the ghost while uncovering the mansion’s secrets and hidden items, using only your trusty flashlight and night-vision goggles, or will you outsmart the thief as you merge through walls and use your special ghost vision to hunt them down? Exciting cat-and-mouse gameplay awaits in this hair-raising 2D title developed for the Nintendo Switch!

Team:

  • Igors Sorogovecs: Lead Designer, Programmer
  • Joel Owén: Level Designer, QA
  • Erik Nikiforov: Programmer
  • Napat Ussawajaruwan: Project Manager, Scrum Master
  • Tuerxun Ailikamu: Hardware Engineer, Graphics Artist
  • Quan Nguyen: Environmental & Branding Artist
  • Yuan Ning Wang: Music, Sound Design

Hum to Heal

The world is facing more and more challenges: conflicts, tragedies, environmental crisis…At this moment, let’s take this game as an opportunity to connect with others and tell each other that “you are not alone”.

The game is designed as a multiple-player cooperating music game aiming to evoke player’s emotional feeling of connection, soothing and healing. By reaching out to others (with your hands/ our special game device), you will get a chance to activate the mysterious ancient magic and generate the music and humming that can heal the world!

Team:

  • Yanjia Jin – Product owner/Artist
  • Shekib Jon Sharar – Producer
  • Omar Abbas – Build responsible
  • Lingxiu Li – Lead programmer
  • Yichen Tian – Programmer
  • Javier Marugán Valeiras – Artist

Butt ‘n’ Run

In a distant future, robot animals populate the remains of old industrials areas. They are now clunky and rusty, and many are missing some gears in their heads… Help them fight each others in the arena over the few cogs left.

Make their old mechanics move by slapping their rear (or rather your own) like an old TV. In the industrial ruins, you might also find weird and ancient objects to power-up your janky steed till victory.

Made with Unity for PC

Team:

  • Hanna Bergstedt – Graphics
  • Andrei Moldovean – QA
  • Kiss Dóra – Graphics
  • Simone Rizzo – Game & Level designer
  • Mahmood Attar Zoghi – Project Manager (SM)
  • Jean Carnesecchi – Programmer
  • Gustaf Styf – Programmer

Paraquatic

You are the bell diver, a crew member aboard one of the company’s most advanced ships, The Trident. Your task is to pilot a diving bell into deep waters by interacting with a physical booth flush with levers, valves, and gauges. Several unique systems maintain the vessel, and must remain functional in order for the expedition to be successful. It is up to the skills and choices of the player to balance power, use resources economically, and stave off the overwhelming dangers of the depths and its denizens to get home safe.

Team:

  • Evan Aalami – Graphics & Producer
  • Jiahe – 2D graphics & Concept Art
  • Alex – 3D Environmental Art
  • Joey – Programming, Engineering, Electronics, 3D art
  • Anton – Lead Hardware Director, QA, Level design, Audio
  • Jazzy – Project Manager, Audio
  • Raj – External Helper