Cain’s Island

A Nordic dark fantasy Metroidvania where players explore a cursed island through two perspectives: side-scrolling combat and exploration by day, and a top-down, non-combat city by night. Hunt creatures twisted by the island’s curse and confront legendary beings from unexplored Norse mythology, then return to a living town to trade, gather quests, and prepare for the next expedition. Uncover a story of exile and loss as you search for your missing brother.

Download the GGC 2026 vertical slice on itch.io.

Team:

  • Hanna Ericsson
  • Lara Maria Velasquez Laitinen
  • Saarim Jamshaid Malik
  • Samuel Bo Hafren
  • Maikel Charro
  • JosĂ© Pablo Valencia Contreras
  • Jouan Chen
  • Moira Last
  • Gegenhasi
  • Axel Ekström
  • Gustaf Olsson

From a Safe Distance

From a Safe Distance is a 3D isometric, story-driven mystery game. Kasia returns to their hometown for their brother's funeral. Familiar surroundings fail to stir clear memories, and Kasia must recover those memories while helping organize the funeral.

Download the demo on itch.io.

The game is documented in two theses: Indirect Psychological Characterisation of the Player Character through Focalisation in Video Games and Conveying Discomfort through Animation and 3D Character Model.

Team:

  • Vivien Birkas
  • Clara Bohnsack
  • Tina Ha
  • Nela Niemirska
  • Martyna Konior
  • Kevin Nadullah
  • Jesse Wilson

Dumb Ways to Fly

Dumb Ways to Fly is a chaotic 2-player co-op adventure where teamwork is your only way to survive. One of you steers the balloon while the other keeps its weight in check, because drift too high or too low, and it’s game over. Dodge obstacles, outmaneuver enemies, and when things get intense, team up to fight back: one aims, one fires. Stay in sync… or crash trying.

Play Dumb Ways to Fly in your browser on itch.io.

Team:

  • Amanda TrocmĂ©
  • Natalie Magnusson
  • Katja Elisabeth Auestad
  • Yuan Meng
  • Tafheem Ahmed Tajwar
  • Arad Jamali Moghadam