Deep Ocean

Deep Ocean is a Myst-like adventure game, featuring a very atmospheric 2D style and a thrilling narrative.

Deep Ocean at the Gotland Game Awards 2008 show floor. (Carl Horned and Pernilla Sparrhult)

The story centres around a deep sea diver, stranded on the bottom of the Pacific Ocean. You must guide him safely back to the surface, using the onboard comlink. Following along through the divers camera, you’ll both be making a disturbing exploration of the seabed…

Deep Ocean was awarded “Best Arcade Game” at Gotland Game Awards 2008.

Pernilla Sparrhult at the Gotland Game Awards 2008

Pernilla Sparrhult and Daniel Andersson at the Gotland Game Awards 2008

Team:
Producer (2D art): Pernilla Sparrhult
Lead 3D, Level design/Script: Peter Flink
Lead Programming: Carl Horned
Lead 2D: Lotta Tjernström
Animator (Script): Daniel Andersson

Introduction to game development (2008)

Introduction to game development is a course in production methodology taken by all GAME-students in their first semester. That’s 85 freshly green artists and programmers, all producing a game within a few weeks. Since 2006 we’re utilizing SCRUM and using Torque Game Builder for quick production, and fence students into the space shooter genre to avoid spending too much time on R&D. Despite these severe limitation (or perhaps, thanks to?) the students consistently manage to surprise us with their creative exploration of the problem space.

DrinkS

DrinkS is a bartender simulator for the Nintendo DS. Mix, shake and stir your way through the city nightlife – as you work your way from decrepit biker bars to ever fancier pubs and classy nightclubs.

DrinkS being played at the Gotland Game Awards 2007
DrinkS being played at the Gotland Game Awards 2007

Awards: DrinkS won “People’s Choice” at Future Play 2007 in Toronto.

DrinkS won "People Choice" at <a href="https://en.wikipedia.org/wiki/FuturePlay">Future Play</a> 2007 in Toronto.
DrinkS won “People Choice” at Future Play 2007 in Toronto.

Team:
Game Design: Marcus Ingvarsson
Programmers: Håkan Mattsson, Andreas Svensson, Jonas Rogert
Graphics: Jonatan Österberg, Povel Gulin, Monica Kreitz, Erik Ökvist
Sound: Johan Skoglund
Website: http://www.drinks-ds.com/

BLOmma

BLOmma is four player arcade game, heavily inspired by Pong and Breakout. You score by smashing the ball into into the bump bar guarded by either one of your (up to) three opponents.

BLOmma at the Gotland Game Awards 2008

Unlike Breakout and Pong BLOmma allows you to move your paddle over the entire game area, and even rotate it (this is why there’s two joysticks per player)! Obstacles spawn in the center of the playing field, which allow you to bounce the ball, catch powerups and set off chain reactions.

BLOmma was awarded “Best Arcade” at Gotland Game Awards 2007, and was nominated in the Swedish Game Awards 2007.

Website: http://www.swaggeringmonkey.com

Orvar Säfström playing Blomma at the Swedish Game Awards 2007
Orvar Säfström playing Blomma at the Swedish Game Awards 2007
Yosh & Kajfa Tam (Yokaj Studio) playing Blomma at the Swedish Game Awards 2007
Yosh & Kajfa Tam (Yokaj Studio) playing Blomma at the Swedish Game Awards 2007