Schrödinger

In “Schrödinger,” become the scientist whose quantum machine malfunctions, warping reality. With every blink in the real world, the game environment and its objects transform, presenting new challenges and opportunities. Embark on a journey rife with puzzles, encounter peculiar entities, and delve into the mysteries underlying the chaos to set things right. Immerse yourself in this narrative puzzle adventure in a 3D first-person perspective, playable on PC with keyboard, mouse, and webcam.

This game was awarded the Student Choice Award and Best In Show at the Gotland Game Conference 2024.

Team Schrödinger:

  • Viktor Danielsson
  • Douty Leonardo Widén
  • Jonathan Wennerlund
  • Gustav Törnlund
  • Nils Howland
  • Erik Jansson
  • Hammad Shahid Pervaiz

Still

Still is a 2D side-scrolling stealth game with a horror theme set in an abandoned fictional warzone in winter. The player takes on the role of a young woman in her twenties searching for answers about her father’s fate during a past conflict. The narrative unfolds as she explores haunted bunkers and plains, encountering the ghosts of deceased soldiers. Some spirits offer guidance, while others pose a threat and chase her. The player must constantly manage the character’s breathing throughout the game to survive, keep calm, and hide from enemies.

Still at the Gotland Game Conference 2024

Still was awarded Best Audio Design and The Innovation Award at the Gotland Game Conference 2024.

Team Sword Dog Studios:

  • Nicolas Hammar
  • Alisa Kontorovic
  • Melika Haghikia
  • Benjamin Svensson
  • Max Marshall

Krax Ca-caw’s Concoction Chaos

A physically interactive game with tactile inputs, where the player(s) add physical ingredients into a cauldron or stir it in the right direction according to a recipe they must find. After adding the appropriate ingredients and stirring the pot, the players shows Krax the potion. The player will be given points depending on their accuracy with the recipe. The more steps of the brew that are in the correct order, the higher the score. However, there is a limited time and players compete in who can make the most potions the most accurately in the given time! Krax himself serves as the player’s teacher and judge, reacting to the input of the player throughout the entirety of the game.

Krax Ca-caw’s Concoction Chaos was awarded Best Arcade Experience at the Gotland Game Conference 2024.

Team Krax’s Interns:

  • Anna Hoffstedt
  • Manuel Obermayr
  • Malin Braad Sernbo
  • Oliver Österlund Stare
  • Meike Lenting
  • Isabelle Boström

The Social Grip: Llama Drama

The Social Grip: Llama Drama is a second-person perspective stealth game and is a continuation of last year’s The Social Grip. Almost every part of the game has been given a close look and is being updated. In each level players will have to switch between the security cameras to move the main character Dan around. Players, will have to think carefully on when and where to move and how to avoid the guards patrolling the levels. The original grid-based movement has been replaced with more responsive point-and-click movement. Our art team has also taken a close look at last year’s art style and are working on an improved art style. Finally, we are planning to introduce new mechanics and goals such as collecting evidence and hacking into elements of the environment.

The Social Grip: Llama Drama was awarded The Almedalen Library Award at the Gotland Game Conference 2024.

Thesis on DiVA:

Player Onboarding in a Low-Complexity Game Favouring Implicit Instructions: A Case Study of the Game The Social Grip

Team Chonk Cats Productions:

  • Rens van Eldijk
  • Daniel Mardunovich
  • Lukas Wolf
  • Ottilia Hedberg
  • Anna Hatzl
  • Bozidar Jankovic
  • Dylan Kühl
  • Ilias Keramidas
  • Disa Nordström