The Social Grip: Llama Drama

The Social Grip: Llama Drama is a second-person perspective stealth game and is a continuation of last year’s The Social Grip. Almost every part of the game has been given a close look and is being updated. In each level players will have to switch between the security cameras to move the main character Dan around. Players, will have to think carefully on when and where to move and how to avoid the guards patrolling the levels. The original grid-based movement has been replaced with more responsive point-and-click movement. Our art team has also taken a close look at last year’s art style and are working on an improved art style. Finally, we are planning to introduce new mechanics and goals such as collecting evidence and hacking into elements of the environment.

The Social Grip: Llama Drama was awarded The Almedalen Library Award at the Gotland Game Conference 2024.

Thesis on DiVA:

Player Onboarding in a Low-Complexity Game Favouring Implicit Instructions: A Case Study of the Game The Social Grip

Team Chonk Cats Productions:

  • Rens van Eldijk
  • Daniel Mardunovich
  • Lukas Wolf
  • Ottilia Hedberg
  • Anna Hatzl
  • Bozidar Jankovic
  • Dylan Kühl
  • Ilias Keramidas
  • Disa Nordström

SHOWDOWN

The game is in essence Dance Dance Revolution with martial arts dummy and anime battles. The dummy will be placed in front of a TV screen, short enough to not obstruct the players’ view. Players interact with the dummy by striking its 2 arms and leg, as well as punching the chest when given the opportunity. These strikes will be picked up by the dummy’s built in sensors and correspond to parrying enemy attacks while in game, as players navigate what’s essentially a cinematic first person music video with a certain degree of interactivity. At certain points of the level, players will be given an opportunity to retaliate after blocking a special attack, allowing them to strike back at the enemy by punching the dummy’s chest. A special retaliation window is presented at the end of each level, where players are given the window of opportunity to finish the enemy off with a barrage of punches. The game consists of multiple levels, each featuring its own music, enemy and corresponding difficulty. The levels are all scripted, and players need to hit specific points of the dummy at specific times in order to finish a level. However, the game does not tell players how to hit them, allowing players to develop their own styles freely. The game is very much inspired by anime and cinema, and will pay homages to popular franchises such as “The Matrix” where a portion of a level can be played using a single arm, just like Neo and Agent Smith. Well, what else can I say… It’s SHOWDOWN time.

SHOWDOWN was awarded Best Art Direction at the Gotland Game Conference 2024.

Team Dreamers’ Guild:

  • Jintian Meng
  • Nils Eriksson
  • Mikael Söderman
  • Yunhan Wang
  • Emilia Nyström
  • Guo Yu

Imagmination

Imagmination is a chaotic couch co-op platformer game for three to four players. During a sleepover, you and your friends must work as a team to find all the cookies scattered around the house. The quest becomes more exciting when your imagination comes into the picture, turning the rooms into adventurous worlds where the ground is covered with rising lava! Use gadgets with unique abilities to help your friends avoid the rising danger and quickly progress through the rooms. The goal remains the same – chocolate chip cookies! And remember, under no circumstances – do not touch the floor!

This game was awarded the Public Choice Award and Best Level Design at the Gotland Game Conference 2024.

Team Made with Lava:

  • Vlada Morgun
  • Rasmus Löfgren
  • Marcus Anderfelt
  • Oscar Hofling
  • Elias Örn
  • Sofiya Nilsson
  • Mattias Axelsson

The Last Vampire

A social deduction game based on roles given via a random draw of cards. A group of survivors must interrogate everyone as the days go by to figure out which one of them is secretly a vampire. They can use special game cards to argue and make their public deductions while there might be someone who is conspiring against the crowd. The game can be played in groups of 5-8 people. We imagine this game as a fun party game improving on the formulae shown in other games in the genre.

This game was awarded Best Game Design at the Gotland Game Conference 2024.

Thesis on DiVA:

The Last Vampire: Digital Adaptation of a Social Deduction Board Game

Team Guardian Shark:

  • Shashvat Singh
  • Baoliri
  • Guido Salustri
  • Smbat Voskanyan
  • Daniel Karlberg