Imagmination

Imagmination is a chaotic couch co-op platformer game for three to four players. During a sleepover, you and your friends must work as a team to find all the cookies scattered around the house. The quest becomes more exciting when your imagination comes into the picture, turning the rooms into adventurous worlds where the ground is covered with rising lava! Use gadgets with unique abilities to help your friends avoid the rising danger and quickly progress through the rooms. The goal remains the same – chocolate chip cookies! And remember, under no circumstances – do not touch the floor!

This game was awarded the Public Choice Award and Best Level Design at the Gotland Game Conference 2024.

Team Made with Lava:

  • Vlada Morgun
  • Rasmus Löfgren
  • Marcus Anderfelt
  • Oscar Hofling
  • Elias Örn
  • Sofiya Nilsson
  • Mattias Axelsson

The Last Vampire

A social deduction game based on roles given via a random draw of cards. A group of survivors must interrogate everyone as the days go by to figure out which one of them is secretly a vampire. They can use special game cards to argue and make their public deductions while there might be someone who is conspiring against the crowd. The game can be played in groups of 5-8 people. We imagine this game as a fun party game improving on the formulae shown in other games in the genre.

This game was awarded Best Game Design at the Gotland Game Conference 2024.

Thesis on DiVA:

The Last Vampire: Digital Adaptation of a Social Deduction Board Game

Team Guardian Shark:

  • Shashvat Singh
  • Baoliri
  • Guido Salustri
  • Smbat Voskanyan
  • Daniel Karlberg

Wind Riders

Our team wants to create a game where you are racing against yourself or others in a sailing game. The booth will be built like two (very small) boats and one screen. The boats will have a physical rudder and sail. The main mechanics of the game is a rudder that controls the steering of the boat and a sail that you will have to catch the wind in. The high concept of the game is having two players plus some bots that race against each other just like Mario Kart. Also in this version the boats are fully fledged, something that looks like the hull and front of a boat with a viking theme. We also want fans that indicate the direction of the wind and really make the player feel like they are in a boat on an open sea.

This game was awarded the Jury Spotlight Award at the Gotland Game Conference 2024.

Team Sail’em!

  • Fredrik Kjellberg
  • Danila Rumyantsev
  • Vivien Birkás
  • Duy Nguyen
  • Elias Uddin
  • Julian Letsche
  • Linda Ringdahl

Metamorph

Metamorph is a low-poly 3D horror game that blends body horror and a narrative about growing up in a body that very quickly becomes foreign to you with aspects of the visual novel genre. The game is envisioned as a slow-paced atmospheric game that aims to envoke a growing sense of discomfort in an environment that slowly progresses and evolves alongside the player. Though the game is story-driven, as a team we’ve attempted to mix the story with interesting and engaging gameplay features and a unique visual style that mixes both traditional 2D and 3D graphics with mixed media and creative technical implementation. You play as a high school girl who wakes up one day and realizes she is slowly but surely turning into a twisted, bizarre cockroach monster. With this realization, she sets out to score a date with her crush before her grotesque transformation is complete. Will she succeed… Or will the pressures of high school and being stuck in a horrifying lovecraftian nightmare be too much? Play through an engaging story about teenage woes, explore a detailed 3D environment, experience a variety of minigames and prove that appearances aren’t anything, even when said appearances are a bit unconventional.

Metamorph was awarded Best Storytelling at the Gotland Game Conference 2024.

Team Jackdaw:

  • Moa Carnbro
  • Jiao Rosenqvist
  • Maja Wijk
  • Wilma Svensson
  • William Hammarlund