Saving Blue

In Saving Blue you get to experience the struggle for survival of a fish in todays plastic polluted oceans. Take control over the fish “Blue” and help him escape a fishing net that is chasing him, by only controlling Blues tail fin. Steer through a littered 2D level into freedom to help saving Blue.

Saving Blue is played with a real fish-sculpture. You control the tail fin in the game, with the tail fin in real life. Developed for PC, tools used: Unity, Visual Studio, Photoshop & Reaper.

Download and play Saving Blue!

Team:

  • Simon Börjesson – Artist & Sound Designer
  • Elliot Padazakos – Lead Programmer & QA
  • Florian Ritter – Product Owner
  • Daniel Gligorov – Programmer
  • Ratmir Shchadrynski – Programmer
  • Ioana Parosu – Producer
  • Kenia Courtar – Artist

Lorn

Some games do not follow the path of other games. They take their own way, beyond their designers’ initial meaning. Lorn uses metaphors and abstractions and needs to be experienced without prior knowledge about it in order to properly experience it. This is a super small game with a message.

Lorn was developed as a third year bachelor’s thesis project.
It was developed using Unity and Photoshop and can be played on a PC or a Mac computer. Only keyboard needed for controls.

Download and play Lorn!

Team:

  • Adam Olsson – Game design, Programming, Level design
  • Anna Malkan Nelson – Game design, Art, Level design
  • (Alma Segeholm – Music – Outsourced)

Octane Remix

Octane Remix is a single-player racing game for PC developed with unity, wherein you race through various challenges which can be customized by choosing various obstacles (also known as remixes). Maximize the benefits of your playstyle by picking one out of 3 unique characters, each with their own unique ability! Whether you want to speed through your way to victory, use your drifting skills to avoid obstacles, or just want to smash through them, there is a character for you!

Download and play Octane Remix!

Team:

  • Linus de Witt – Producer
  • Levi Taillefer – Director and Artist
  • Nicklas Svanäng – Artist
  • Ella Fernström – Programmer
  • Erik Högberg – Programmer
  • Adam Sandin – Music/sound

Homemaker

A third person side scrolling 3D single player game with puzzle, exploration, and narrative elements. It’s the 1950’s and you play as a female trapped in a surreal house. You are on a quest of trying to find a way out. However, the house would rather see you dead than free.

The game is developed for PC and is created in Unreal Engine using Photoshop, Maya, Visual Studios, Motive and Blender.

Download and play Homemaker!

Team:

  • Lina Femling – Level Designer & Scrum Master
  • Moa Bruus – Texture Artist & 2D Artist
  • Pixie Röjarsvärd – Game Designer & 3D Artist
  • Lukas Clausson – Programmer
  • Natasha Mangan – Programmer
  • Alex Saleteg – Animator & 3D Artist
  • Emelie Almroth – Product Owner & Graphical Artist