Safe Cracker

“Safe Cracker” is a puzzle simulator arcade developed by Ocean’s Seven. It casts the player as an aspiring thief, whose goal is to infiltrate into the corporate offices and crack many of the various safes. Each safe is locked by three different types of puzzles, including a dial lock, electronic lock and a deadbolt lock. The progression is non-linear: the offices have the safe types randomized, as well as the codes/combinations. Additionally, the player needs to avoid getting caught while cracking safes.

Team:

  • Indre Grigaraviciute – Product Owner, Game Producer, Programmer
  • Nikita Krivosein – Programmer
  • Aleksandr Poliakov – Scrum master
  • Georgi Madzharov – Scripting
  • Christoffer Johansson – Quality Assurance, Sound design, Design
  • Kenny Hwang Chau – Art
  • Marcus Kajimalwendo – Art

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Aphelion

Aphelion is a 3D VR exploration game made using Unreal Engine 4. You are the final human alive on an abandoned space station named Aphelion with only an AI companion to guide you. Armed with a pair of manipulation gloves, You can manipulate the scale and energy of objects to solve puzzles and make your way around Aphelion. You will have to fully utilize everything at your disposal to complete the final mission of humanity.

Team:
Mohammed Tamim: Product Owner, Programming
Larry Xue: Project Manager, 2D Graphics
Edvin Eriksson: Programming
Noor Tert: Graphics
Matilda Lindell: Graphics
Joel Uisk: Level Design, QA

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It Has Been Three Months

It Has Been Three Months takes the player into the world of Lou, whose phone they have just found. The interface of the game represents that of a modern day phone, allowing the player to enter Lou’s world through social media, photos and communication with her friend Cass. The player must use these tools to find out what happened to Lou before she went missing.

The game was developed with Unity, targeting PC platforms.

Team:

  • Dani Rizal – Product Owner and Writer
  • Nora Ekeblad – Producer and Writer
  • Rebecka Lewin – Programmer
  • Lovisa Walchshofer – Graphic Artist
  • Alva Wäppling – UI Artist

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Atomic Dame [DEMO]

Play as Sarah Howlett who lost her right arm and parents in a car crash when she was 9 years old. Due to this, she becomes a test subject for a experimental arm that is also a weapon, however she is a test subject for 10 years and the amount of testing finally takes a toll on her as she has never been given the chance to grieve over the loss of her parents. On this day, she finally breaks out of the place that kept her captive for so long. Slice and dice anyone who comes in your way with the prototype sword that happens to be a part of her arsenal and her pistols as well which are good to turn people into cheese.

Team:

  • Programmer: Joy Goldar
  • Music Composer: Arpit Pradhan
  • Story Writer: Sarthak Kaul
  • Level Designer/Artist: Frida Ericsson Hagelstam
  • Manager: Shervin Hazhirvand

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