Hellgate Chronicles

Hellgate Chronicles is a third-person adventure game set in a nightmarish world inspired by anomaly games. Players assume the role of a lone warrior thrust into a realm of eternal torment, where they must navigate through treacherous landscapes filled with demonic anomalies and hidden dangers. The game features a sprawling 3D environment that immerses players in a visually stunning and atmospheric world. Each location is meticulously crafted to evoke a sense of dread and foreboding, drawing players deeper into the abyss with every step. At the core of Hellgate Chronicles is its visceral Level design, which challenges players to employ skilful tactics and precise timing to make the right choices each wrong selection can push them back to the depths of hell. As players progress through the game, they encounter increasingly formidable areas, each presenting unique anomalies that require careful consideration and effort to find the right way forward in the dark realm. However, brute force alone is insignificant to survive in this hostile realm. As players explore the depths of hell, they uncover mysterious (New areas that look the same and the only way forward is to keep an open eye and reach the final Exit through Hell’s door.

Team Hellbound:

  • Jayneet Sanchaniya
  • Vladislav Maksimov

Up the Mountain

The game features 3 puzzles, each with unique mechanics and at least two solutions. These solutions are representative of one of the two factions that are competing to win the favour of their god. The player will randomly become part of one faction at the start of the game, but otherwise retain the same abilites. This will be used to evaluate whether the player’s faction has any effect on their approach to solving the puzzles. The project will most likely be mechanically complete, but not visually impressive. The aim is to test the playability of the project and collect data for our thesis.

Photo: Ulf Benjaminsson / ulfben.com

Team Three Peaks:

  • Márton Bodrog
  • Kenan Muhamedagic
  • Ziwei Wang

Smack n’ Roll

This game is about a light-hearted competitive experience. In this arcade game two players compete against each other side by side in a digital marble race. They will play as a ball (or marble), rolling and avoiding different types of obstacles in a fast paced, colorful, comic-like, fictional tournament environment. The players control their movement with a physical ball in front of them that they can hit with a club to affect their movement contrary to a real marble race that is all about chance and luck. The physical input gives the player a fun and active experience coupled with satisfying colorful graphics.

Team Sisyphus Studios:

  • Jorge Assael Diaz Islas
  • Boman Karlsson
  • Dennis Silén
  • Silvia Alvarez Gonzalez
  • Alexander Follin
  • Kevin Nadullah
  • Anne Tombrock
  • Joel Segersam

Checkout Showdown

In our five-member degree project, we aim to explore how to digitally emulating claymation using 3D animation and programming within the realm of 3D game development. Our project experimented with techniques for creating digital claymation assets and animations while investigating how gameplay mechanics can be adapted to complement and amplify the claymation visuals. We also aim to uncover methods to explore how gameplay mechanics can be adapted and optimized to complement and enhance the claymation visuals, ultimately delivering a cohesive and immersive gaming experience.

The thesis is available on DiVA: Digital Emulation of Claymation for Video Games

Team Rolley Trolley

  • Pham Hoang An Le
  • Elnara Biekirova
  • Yijun Huang
  • To Nhi Hoang