Feathered and Furious

Feathered and Furious is a Local Multiplayer racing game with a twist. Instead of just sitting there, the player will have to do all the physical activities themselves.

In Feathered and Furious you and your opponent will be the racers of the two remaining families partaking in the Feathered cross country Derby. As you and your creatures are a team the players will have to run and jump themselves as well as protect their fluffy partner by steering them around the oncoming obstacles.

The challenge will be the enemy player who can block and restrict you from moving, as well as your own agility and endurance.

Team:

  • Marcus Hägg – Product Owner,
  • Clara Lüty – Project Manager,
  • Emely Phan – Artist,
  • Danylo Sych – Artist,
  • Noah Priebe – Programmer,
  • Jing Zhan – Programmer

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Road to Yahanam

Road to Yahanam it’s a Diablo-style RPG it is set in the Medieval era in Sweden and its about people living in a bubble for a couple of hundred of years. Not aware of what goes on in the outside world. Protected by a magical Barrier. they start to see that things acting weird, animals are disappearing and their peaceful life is changing for the worse. You “ the player “ start adventuring as a hunter in your little place you knew as home to figure out what’s going on and solve the mystery.

Team:

  • ANAHITA SHEIKHIPOUR – Programmer, Environment Assets
  • BHAVANA VUTUKURU– Graphics, Character Design, Special effects
  • FELIX OLOFSSON – Project Manager / Scrum Master, Level Design & Audio
  • MYASAR KAMALA- Product Owner, Lead Programmer, Level Design
  • RAMZI AYARI – Graphics, Animation, Special Effects, Level Design
  • JOHANNES CEDERBERG – QA, Game Design, Additional Programming, Dialogue Writing

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Teddy’s Tale

Teddy’s Tale is a 3D single player video game mixing puzzle, platforming and stealth. Play as a teddy bear trying to reach the second floor of its home to find its owner, 6 year old May. But beware! You do not want to be seen moving around by May’s mom. Push and pull objects around, hide from the mom and see the world from a whole different perspective.

Experience the tale of a teddy bear learning about family, self growth and human connections. There is nothing more powerful than a teddy bear full of love and determination!

Team:

  • Emelie Legnefur – Lead Designer, Programmer (AI, Story Implementation & UI), Voice Actress
  • Alexander Agfemalm – Programmer (Gameplay Mechanics)
  • Elina Peyda – Character Concept Artist, 3D Artist (Character & Environment), Voice Actress, 3D Animator
  • Danai Katsoula Johansson – Lead 3D Artist, 3D Artist (Character & Environment), 3D Animator, Motion Capture Actress
  • Efrem Torrisi – Texture Artist, Motion Capture Animator, 3D Artist (Environment), Designer
  • Dani Rizal – Lead Level Designer, Writer, Voice Acting Director
  • Gustav Strömbom – QA Lead, Designer, Motion Capture Operator, Level Designer
  • Shervin Abasahl – Producer, Audio Engineer, Level Designer
  • Arvid Olson – Composer (not a student)

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Fruit Cannons

Our core concept is a chaotic party like game where you’re getting to be be a monkey and fire fruits through our cannons at your opponent. The platform we’re using is a web build by unity along with physical cannons in order to shoot fruits at your opponent

Team:

  • Bogdan Serov- Product Owner
  • Victor Brandeborg Norberg – audio and game design
  • Cody Cernohous – artist
  • Simon Leijnegard – artist
  • Willy Lars Roger Pettersson – programmer
  • Arushi David – project manager

Read more about Fruit cannons!