Whack-A-Bro

Standing in front of each other over a campfire, these former enemies have now found out that they have bigger issues when the sun passes the horizon, they must work together together to keep the campfire lit by using the most literal interpretation of the stone age-old adage “If it’s not working, have you tried hitting it?” to keep the fire alive so they can see their enemies in the cold night. Still having some conflict the paleolithic pals channel their hatred into squashing the bugs landing on eachother, with their club. Whilst in the magic circle the players will take their turns in this stone age high-action screenless game to hit the buttons located on the other players’ vest lit up by LED lights in a high action environment, sometimes being interrupted by the campfire going out. Restore safety and get back to bug squashing.

Team Whack-A-Bro:

  • Kjell Sandro Kolterjahn
  • Emil Popovic Jägtoft
  • Juan Gutierrez
  • Jesse Wilson
  • Max Schaffer
  • Ladan Roohian
  • Ella Andersson
  • Cristian De Santis

Atlantean Descent

Atlantean Descent is a Turn based tactical Roguelike Phone game where the players take the roles of Divers in the search for the Lost city ATLANTIS. You can design what rooms you go through by choosing room cards for your Deck to determine your Run. However; you hold no power over the order the rooms will show up in during your run! Of Course, your Diver needs equipment to face the dangers of the Depths, by buying items with gold. Using these and any other equipment you find on your way you will, with our action point system, move across the hex grid, attack and use items. Earn gold from defeating enemies and gain loot from clearing rooms; Defeat the Boss and be rewarded with the room cards for the next stage of the game, providing more challenges to your run. The lowest difficulty of the rooms in the built deck determines your Entrance Room and Boss Room, so any low difficulty room would give a low difficulty boss. This means that to collect any room card of the 3rd stage, the player must fill their deck with stage 2 cards, giving a 2nd stage boss, rewarding them with a stage 3 room card. Add more cards to your collection, build your deck, and creep closer to the lost city of Atlantis and the unraveling of its mysteries.

Team Cool Shark Games:

  • Hanna Eriksson
  • Birk Vanrillaer
  • Gustaf Styf
  • Philip Blom
  • Jacob Engelhardt
  • Adarsh Kumar
  • Hannah Rydberg
  • Federico Noghera
  • Mirjam Bäck
  • Viktor Ebeling
  • Sam Nilsson
  • Joel Owén

Dusk of Gods 2024

With our Unreal Engine 5 Boss-run Demo “Dusk of Gods”, we set out to create an immersive multiphase boss fight, empowering players to use magic during combat and for swift movement across a compact yet beautiful map. This demo is a remake of a game showcased at last year’s GGC, lovingly recreated by a team of two game students eager to hone their Unreal Engine skills and delve deeper into its mechanics.

Team Duskies:

  • Clara Lüty
  • Jesper Olof Tiensuu
  • Dani waked

Maere

Maere is a 3D isometric single-player survival horror game. Assume the role of Maksim, a man plunged into darkness as his wife mysteriously vanished into a forest shrouded in sinister legends. Navigate through haunting landscapes and uncover the chilling secrets lurking within. Can you confront the old evil and unravel the mystery before it’s too late?

Team Rat Raid:

  • Liv Coro
  • Tomas Maslejak
  • Patrik Rodmalm
  • Göksen Pakkan
  • Emil Österlund
  • Evan Aalami
  • Martina Edfast